So it seems y'all...from what I hear about the couple post about the match is there were were too many rambos...and a sniper. Everyone needs to remember, you can't be a rank or stat whore if you want to win...you need to picka postion and do your job. I have learned in TDM when engaging an enemy a 2 on 1 is your best odds...a 3 on 1 is better, and your entire team on 1 will pawn. With no ADS or reticle its especially hard to aim for unseasoned players, but with extra bullet damage in HC matches...the more bullets you have aimed and shooting at an enemy, the better your odds and winning and engagement. On a 5 player team, there are certain positions each one has to play- 3 on point, a flanker, and one to watch the flank, which I like to call the 'Tailgunner'. Pointmen need to be accurate and lay down medium to long range high rate of fire e.g. LMG or automatic assault rifles. Flankers need to be 'Aces' and are the Rambos of the squad because you need to get ahead of the 'line of engagement' safely and be still be able to take down the enemy, without getting hit by friendly fire. Tailgunner will usually get the least kills, but as I said we ain't competing between us....the pointmen and flanker do the dirty work. It's still an important position. One has to anticipate where the flanker is coming from, always expect a flanker. Also, fit yourself with C4 or claymores...claymores preferably as they are lay down and forget. Put them next to alley entrances behind your team or next to a car which will blow the car up too, if possible. Street Engagements: Go through the streets, right behind eachother, until you find the enemy advancing you in the street. Follow these next actions 5 players taking cover but spread out, due to friendly fire and point loss > 3 pointmen and flanker guns aimed towards the advancing enemy firing> 1 Player then takes cover and watches the flank for any potential enemy players trying to outflank your team. Look for pathway entrances or building entrances. Pointmen need to get the enemy engaged into a fire fight and pin them down into non-advancing position...heavy rates of fire will force them to take cover...spread out and create a kill zone. Pointmen on the left side of the street shoot across right and vice versa. Shoot anything that is moving without a green gametag over there head...bandolier, stopping power and deep impact would fit this position...maybe an ACOG scope on an LMG, depending on your preference, but a red dot sight works if you don't have it yet. Once it seems the opposing team is engaged with yours...the flanker takes action and sprints to find away safely around the enemy or a way to get 'side position', which is another angle of attack on the enemy while distracted by the rest of the your team's fire. Try not to knife to reduce friendly fire. This strategy works well with wide streets and lots of cover, like Strike and District. My thumbs hurt from typing on my Gphone...but I will want to talk about clearing buildings on maps like Bloc....but I wanna hear any comments you have about this topic, like my positions...tips for each position that I might not have covered...or other general 'street engagement' strategy.