1) Bad animations
2) Wild Area is a nice idea but the execution is awful
3) All routes are straightforward
4) Focus on competitive instead of main story
5) Removal of important moves
6) Extremely watered down battle tower
7) Online missing key features
8) Bad plot
9) Awful graphics
1) Aesthetic.
2) It's an interesting take on Victory Road in my opinion.
3) Implying Pokémon games aren't linear.
4) Blame the fan base as they made it apparent that they just power through the main game just to start competing.
5) Meh?
6) ^
7) Which would be? I honestly don't know.
8) They haven't been good in a long time.
9) Aesthetic.
None of this breaks the game, though, so it didn't answer my question.
Don't know what to tell you, just about every review for these games talk about the hand holding which is tedium in it purest form. Beyond that the games are ugly, and no that's not subjective, gimmicky, if your think dynamaxing and the wild area aren't shoehorned filler than oh boy, and with a story so shallow and empty you'd find more in an episode of Barney. Glad you're having fun with it though, genuinely, I play some pretty dumb games too that no one likes so it makes me happy to see someone enjoy themselves. =]
As I said above, the series hasn't had a good plot in over a decade. The graphics have been ugly ever since they took the 3DS art direction. I'd argue that the environments are at least pleasing to look at. Dynamaxing is a better mechanic than mega evolutions, so it wasn't really shoehorned in, but rather replaced an old one. The wild areas are also Victory Road reimagined, which is, again, another replacement. Neither of these can be considered filler. I feel the latter needs fixing, though. I'm not going to say that this wasn't obviously rushed, but I don't feel it deserves the negative attention it's getting when people can't take off their nostalgia goggles long enough to even play it.