Kid Icarus. Game is really beautiful but too fast, and it is thus difficult to "see" and to focus your eyes once and for all, especially when you're up in the sky (same configuration that PW) since you have Pit really near and the rest that's quite far. You focus your eyes on the background, but by doing so you don't see Pit, and then you want to check where he is, you have to focus on him, but can't really see the enemies coming at you. Maybe it is intended, maybe you need to get used to it, but it is quite strange to experience. The best way for such things I think will be the 1st person view, as you just have to care about where are the enemies to shoot, and you are already conscious about where you are without having to check your character.
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I think 3D is really suited when everything is about equally as far and/or no object are too close from the camera (that's what makes some games' 3D "work"). As soon as something stands out by being too close, you have to focus each time you're moving your eyes from the close subject to the background and vice-versa, and that's when people think the 3D doesn't "work". Well to me it is a normal thing, and I think that developer should avoid using close objects except if they want the player to focus on it and to emphasize this object.
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In Kid Icarus (which was the best game there for me) where you're holding it with one hand and frantically using the touch screen with the other, when you accidentally tilt it it's pretty annoying.