A look at Monster Hunter: World's PC port

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Monster Hunter is a curious series. It originally found its footing on PlayStation systems, where it gained a cult following on the PSP, but would then later shift to Nintendo handhelds, where it found a larger audience, but was still considered fairly niche. The barrier to entry was high, as "clunky" controls and having to deal with heavy amounts of knowledge and information kept potential fans at bay.

Then, Monster Hunter finally returned to home consoles, in the form of Monster Hunter: World. It was here that the series found massive worldwide appeal and success. Critics, fans, and newcomers alike all praised the changes made, and how the core of the series remained the same, while allowing for modernization and accessibility.

If you want to hear a full rundown of everything, you can check out our official review, done by @MajinCubyan in which the game was given a stellar score of 9.8, one of the highest scores the site has awarded.

Though our reviewer found the game to be near perfect, I myself have a much more negative view of the series. My first experience with the franchise started on the PlayStation Portable's Monster Hunter: Freedom Unite. Back then, I thought the concept as interesting, but the overall game itself controlled too awkwardly, and again, with Tri, and 4, and Generations. There was this clunkiness to the combat that I found undesirable, and despite how many times I tried to get into the series, I gave up.

When it was announced that World would be releasing for the first time on PC's, it was big news. A huge market was just waiting to play the game, excited to finally get in on the monster hunting craze. With over 2 million sales since its launch last week, Monster Hunter: World has done incredibly well on the platform.

Except, there's a definite clunk getting in the way of the experience. And I don't mean the controls this time.

The PC version of Monster Hunter: World ranges from un-bootable dumpster fire, to un-optimized mess, and for some lucky few, it actually manages to run decently.

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"Mixed" reviews from Steam users.​

Steam's boards have been full of angry customers demanding a fix, and fans have been spending the past week tinkering with the game, trying to find which settings they need to carefully toggle in order to get it to actually function. Capcom has at least noticed that there's been lots of connection errors, and are working to fix this specific issue. Some fixes involve turning off Steam's Big Picture Mode, or disabling the Steam Overlay entirely, as having both of those on can cause problems. Constant connections to servers after completing quests also trigger a multitude of alerts if you've enabled the option to see what your friends are playing, as Steam will constantly let you know Friendname is playing Monster Hunter, over and over again, even though they're just completing a mission. Some even had their save file corrupted and rendered unusable, randomly.

Others are looking to correct Capcom's errors, in the form of mods. "Special K", by Kaldaien lets you Alt-Tab out of fullscreen mode without instantly crashing the game, alongside other fixes. Digital Foundry went through the process of checking every single option in the game's graphical settings, coming to the conclusion that some of the options are downright broken and don't even display correctly. In summary, if you have a GTX 1060 and i5 8400, you're going to be able to hit 60fps, but even then, it won't outperform the Xbox One X or PlayStation 4 Pro console versions, even remotely, visually.

As far as my experiences go, my i5 6600k/GTX 1070 setup found massive issues. Immediately after downloading the game from Steam, I could not even get the game to start.

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Even after restarts, re installations, verifying the files, trying various recommended fixes, the above error greeted me every time I hit the play button. I closed Discord, I closed Chrome, anything that possibly could be axed, was. And when I got to that point, I was rewarded with the Capcom logo...before it immediately crashed once more, the error taunting me. Annoyed, I continued to click the play button, passive aggressively hoping that it would eventually work.

Which, to my surprise, after the 20th attempt, did work. I was greeted with the actual menu. The game worked, and I was playing it, finally. What I have experienced, once getting past that initial hurdle, was middling. Despite having a "powerful" PC, I still found it stuttering at 1440/60, tending to dip to around 38fps or so, on average.

In the awkward, slow, stuttering mess, I accidentally smacked an Aptonoth in the face, as the constant fluctuations in framerate made everything hard to control. I apologized profusely to the distressed polygonal fictional dinosaur on my screen, and then the game crashed.

Through the review copy for PC that I've been provided with, I've run into multiple issues. Finally, I installed the Special K mod, and turned some the settings down. I do still run into that random crash from above when launching it, but eventually, the game does start up, and I don't tend to run into errors past that. Foliage Sway and Volume Rendering were both turned off, and with my aforementioned 6600k/1070 setup, I found a solid, stable 1080p/60fps experience. You could maybe even get away with 1440p on a similar rig, just with a few more bumps.

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Monster Hunter's debut on PC is serviceable and nothing more. Perhaps in time we'll see patches and performance improvements, but for now, you'll be dealing with a rocky port that takes some tweaking to run right. It's nowhere near perfect, but if you're looking for that Monster Hunter experience on PC, or all your friends are playing, you might as well go for it.
 

Kioku

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Oh stop it, its rough on console as well.

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Have you played the console version? It dips under 30 fps on ps4 and even on xbox one x its only 1080p at around 40 fps and bad frame pacing. Not to mention console load times are around a minute long. I dont get this thinking people have, shouldnt we look at the original version before we comment on how good or bad the conversion is?

Are you serious with this? That fact alone is more than enough of a reason to judge them this harshly. If it ran poorly on consoles, don't you think they'd have better optimized it all while making it a worthwhile PC port? You're making them look worse by adding this fuel.
 
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codezer0

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It's no secret that Japanese devs hate the PC platform with a passion. Many such developer studios are infamous for being among the most frequent, and egregious, of PC Gaming Sins to perform.
The fact that this game's sys requirements state you need a 6GB 1060 just for 1080p 30fps is ludicrous. It slaps of absolute minimal effort poured in out of contempt for the platform.
Which is a shame, because Capcom has had traditionally strong releases from their other studios. The fact that Ultra SF4 still ran so solidly on even my old Core 2 Quad PC speaks volumes to the care that team put in the release.

I really hope that the upcoming Killer7 PC release gets the same level of care and polish as SF4, and less... like this. To me, that game deserves the kind of critical care and optimization necessary.
 
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Kamiyama

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The fact that this game's sys requirements state you need a 6GB 1060 just for 1080p 30fps is ludicrous. It slaps of absolute minimal effort poured in out of contempt for the platform.

4GB GTX970 here, runs smooth 60+fps. Heck, my brother's PC is ancient one and he got stable 60fps with high settings.
 
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kevin corms

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Are you serious with this? That fact alone is more than enough of a reason to judge them this harshly. If it ran poorly on consoles, don't you think they'd have better optimized it all while making it a worthwhile PC port? You're making them look worse by adding this fuel.
I'm not following your logic, did you expect them to completely redo the entire engine for pc or something?

--------------------- MERGED ---------------------------

It's no secret that Japanese devs hate the PC platform with a passion. Many such developer studios are infamous for being among the most frequent, and egregious, of PC Gaming Sins to perform.
The fact that this game's sys requirements state you need a 6GB 1060 just for 1080p 30fps is ludicrous. It slaps of absolute minimal effort poured in out of contempt for the platform.
Which is a shame, because Capcom has had traditionally strong releases from their other studios. The fact that Ultra SF4 still ran so solidly on even my old Core 2 Quad PC speaks volumes to the care that team put in the release.

I really hope that the upcoming Killer7 PC release gets the same level of care and polish as SF4, and less... like this. To me, that game deserves the kind of critical care and optimization necessary.
The requirements are complete nonesense, why are you posting if you dont know anything other than the listed requirements? I swear you guys cant even understand why its demanding, all the high detailed geometry isnt free.. but people will go find some low res texture somewhere and call it unoptimized.
 
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codezer0

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The requirements are complete nonesense, why are you posting if you dont know anything other than the listed requirements? I swear you guys cant even understand why its demanding, all the high detailed geometry isnt free.. but people will go find some low res texture somewhere and call it unoptimized.
Then why defend them? Why intentionally release a busted game that can't keep framerate consistent even on the baseline consoles, let alone the higher end ones or the pc that is able to be several times more powerful than the consoles they target instead?

It's bad enough monster hunter has a stupid barrier this side of dark souls for anyone that hasn't been invested in the series since the first one on the ps1, but there's no reason for such demanding requirements when nothing about the game warrants it.

Final fantasy 15's requirements and mishaps make more sense than monster hunter world. And that's saying something.
 

Steena

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The MonHun team is so confusing.
They said that the "delay" for the PC version is because they wanted to focus and "optimize" the game for the platform but
Every single timed exclusive dev says this, every single time it's either a shit port or a justification, you should know by now
PC version is by far the worst performing version - it is the worst performing monster hunter game of the entire franchise, and that's including 3DS titles that run at 25ish fps.

Pretty pathetic of capcom, this may be the worst capcom port after RE4, that's quite the record

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It's no secret that Japanese devs hate the PC platform with a passion.
Yeah pretty sure it's not a matter of a person hating, that may be taken from your consolewar bubble reactions you see on internet forums, where companies are either your friends or your enemies personally. Doesn't work like that I'm afraid. Plus, Capcom as a publisher is generally one of the best japanese ones and they did the most effort starting the trend some years ago. It may potentially be a matter of rushing the release before the cods and battlefields, or capcom having some sort of contract with the monster hunter team to run their own stuff.
If they ""hated"" PC versions they wouldn't work on it at all; japanese devs are just ignorant on the system because it's only used by niche modders in there, so they either overlook its importance and/or they can't find people with experience doing the port.
 
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