a hard time with an fceultra sav to pocketnes

Discussion in 'Other Flashing Hardware & Software' started by galaxykidgamma, Nov 3, 2006.

  1. galaxykidgamma
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    Member galaxykidgamma GBAtemp Regular

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    hey, i'm having a hard time using an fceultra .sav on my earthboundzero pocketnes file. i've used the g6 udisc manager to write the save into both save formats (save and rt). but everytime i start it up my file isn't there. i think it might have something to do with that blank data being caught up in the SRAM as i've had that problem before w/ nds games. i've tried the save manager on the card (i.e., default>1; 1>default, etc.) with no luck

    before anyone suggests it, it is not a FW or loader issue, i have a chinese g6lite w/ the test fw just in case anyone is wondering

    any help would be super appreciated, i just got my micro today and really want to get earthbound running on that super hi-res screen

    edit: also i've gone in with windows and renamed my fceultra sav to a corresponding .0 file and overwritten the other .0 file, as well as delete the .1 and .2 files. also have deleted the iso files
     
  2. galaxykidgamma
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    Member galaxykidgamma GBAtemp Regular

    Joined:
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    Location:
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    United States
    erm, from pocket heaven (pocketnes forum)

    First, build a pocketnes rom containing zelda.
    Run the rom on VisualBoyAdvance.
    Tools > Memory Viewer
    Click the Load button
    Open your zelda savegame here. Type in *.sav to make it show nes save files.
    Specify address 3005000, length should say 2000
    In Pocketnes, Save a state, load that state, then quit visualboyadvance. You can now delete that savestate if you want.
    Visualboyadvance has now created a gba .sav file that contains your injected sram. Send that to your flashcart.
     

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