Hi all, I have been curious about this for a few days now, and wanted to get advice from some of the experts, if possible. I have 2 questions to ask regarding the ability for an app to boot into extended memory mode: My first question is, would this be able to enhance mine or any other person's homebrew apps in any way? Perhaps a small performance/speed boost, particularly if utilising the feature on an Old3DS? And finally, my second question ~ Is there any way at all to edit a commercial game's RSF file to make use of extended memory mode, if the game doesn't already use it? And in the unlikely event that it is possible to do that, would it affect game performance in any way, or would the game actually need to have been coded to properly use the extra memory? Any useful answers are gladly welcomed!