Man, these are great.
I would donate an organ for a 60 FPS code for the M&L:BIS remake.
Agreed. Hope Hazerou can find the 60FPS code for that game. Hopefully it's not one of
those games where all game logic is tied to the FPS. Otherwise a game speed code would need to be found.
(Game speed codes can exist. Kingdom Hearts II on PS2 has a game speed code that was used for a rather primitive 60FPS code before the game had a proper 60FPS code found.)
--------------------- MERGED ---------------------------
Found another one using this
method .
This time The
FPS Code's address is below the
Game Runtime's address.
Mononoke Forest
USA 00040000001BD300
08003BE4 =
Game Runtime (It's value increases faster than I mentioned in the guide)
[Default 30 FPS]
28003C1C 00000001
[60 FPS]
28003C1C 00000000
{Will make the game runs faster}
The only thing I hate is that most games run faster when 60 FPS is activated. I wonder if there's a way to find their
Game Speed Code
.
That's definitely a possibility. I actually just brought up the idea of game speed codes, using Kingdom Hearts II as an example.
For Kingdom Hearts II, its default game speed value is 3F800000 (In hex). The first 60FPS code made for the game required that you set it to 3F000000 and enable fast forward (2x speed) in PCSX2.
Though nowadays KHII has a proper 60FPS code, 00349E1C 00000000 (Default value is 00000001 for 30FPS)
As well, in the case of Kingdom Hearts II, the game speed value actually gets modified for some slow-motion effects, I.E: When you defeat bosses, or for certain cutscenes.
Perhaps finding any situation where games go into slow motion or fast forward would help with finding game speed values?