Even on Erista stability and performance is a question of how much power you have, how stable it is and how cool you can keep the chip. You haven’t reached anywhere near peak until the silicon experiences some level of critical stability failure and locks up. Unless by “goes to shit” you mean instantaneously crashing or freezing, there is still headroom there, provided you have the right approach (and even that can be mitigated if you want to go to the extreme). Given the fact that Mariko is effectively the same chip, just made with smaller lithography (with some differences in microcode, I’d imagine), the performance difference can probably be calculated (if it’s linear, and linear is usually a good start for predictions). I suspect that with adequate cooling and proper, stable VRM phases you could push both further beyond. Honestly, it’s not *that* uncommon to see VRM’s completely separate from the main circuit in extreme overclocking - EVGA used to manufacture boards like that for enthusiasts. The cheapskate alternative is to simply cut one out of an existing circuit and reuse as needed, or build one yourself, but that’s not cost effective. Regarding the measurement of “impact”, that’s hard to gauge on console - the games are designed for specific hardware, after all. They’ll only ever run “so well”. A proper performance difference measurement would require a dedicated benchmark, not a game. You’ll even see diminishing returns in load time measurement - the bottleneck is the storage medium itself.