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http://cdn1.gamepro.com/article_img/gamepr...DBF3CFE9BF5ACDF
http://gamrconnect.vgchartz.com/thread.php...1904&page=6
Ok I found this on another site so I thought you all should see. The diagram clearly shows TWO GPU cores.
and a vibration motor.
seems pretty reasonable to me but not official.
these people are speculating like we have been so take it all with a pinch of salt methinks.
also this is on here too:
3DS DS PSP Iphone3GS
GPU 2* DMP Pica 200 @ 200 MHz Nintendo Proprietary Sony Proprietary powerVR SGX535
Vertex Performance
(Triangles per Second) 30.6 Million 120 Thousand 33 Million 28 Million
Fillrate
(Pixels per Second) 1.6 Billion 30 Million 664 Million 500 Million
as you can see the fill rate per 200Mhz PICA 200 chip is higher than the max filtrate of the PSP (actual performance is probably lower as the PSP utilises the CPU heavily to generate graphics as it's an early system on a chip without proper dedicated GPU component) and if the patent diagram holds true will be well over double, much of that will probably be eaten up by the stereoscopic 3D. well doing research I also found that power consumption is ~1mW per 1Mhz which is very good.
http://gamrconnect.vgchartz.com/thread.php...1904&page=6
Ok I found this on another site so I thought you all should see. The diagram clearly shows TWO GPU cores.
and a vibration motor.
seems pretty reasonable to me but not official.
these people are speculating like we have been so take it all with a pinch of salt methinks.
also this is on here too:
3DS DS PSP Iphone3GS
GPU 2* DMP Pica 200 @ 200 MHz Nintendo Proprietary Sony Proprietary powerVR SGX535
Vertex Performance
(Triangles per Second) 30.6 Million 120 Thousand 33 Million 28 Million
Fillrate
(Pixels per Second) 1.6 Billion 30 Million 664 Million 500 Million
as you can see the fill rate per 200Mhz PICA 200 chip is higher than the max filtrate of the PSP (actual performance is probably lower as the PSP utilises the CPU heavily to generate graphics as it's an early system on a chip without proper dedicated GPU component) and if the patent diagram holds true will be well over double, much of that will probably be eaten up by the stereoscopic 3D. well doing research I also found that power consumption is ~1mW per 1Mhz which is very good.