Hello, Does anyone have an idea how might the upper screen behave when the 3D effect is completely disabled ? Do we get effective 800x240 pixels and the game automatically switches to rendering with double horizontal resolution, or does it simply disable one eye's 3D channel and we only get "flat" 400x240 ? For instance, OperaDS would profit from double horizontal resolution - web fonts would look clearer, sharper, easier to read. The same for classic (non-3D) movies - twice the horizontal resolution, clearer picture. Another advantage would be reducing horizontal aliasing (jaggies).