Separate names with a comma.
Discussion in 'User Submitted News' started by Feels Good Man, Mar 5, 2011.
No it isn't.
And besides, it's not like the Lego games were really all that graphic heavy.
Seems about right considering it'll need a whole lot of that power just to emulate the 3D effect. The drop in FPS with 3D is a clear sign of that. It's probably not close to the Wii's power, it just seems like with given the small screen. And the LEGO games aren't necessarily the best in line in terms of need for powerful processing...
The better lighting seems possible, shader technology's come a long way since the Wii.
So this means the overflow bug from the Lego games can be ported to 3ds flawlessly.
It really isn't the same power. The guy's just trollin'.
The 3DS has smaller screens, meaning less amounts of power to achieve what LOOKS like Wii-like graphics.
If you want power, get the NGP.
Actually if you add up the resolutions of the screens then the Wii and the 3DS aren't too different. Yes the 3DS' res is still smaller, but not by a big enough margin to give it a significant boost. It's not surprising that the shaders are better though, they're based on much newer tech than the Wii graphics hardware.
This thread= pure idiotism
Your post = Pure stupidity. Why would you post just to say a thread sucks?
This is a valid arguement; What is the 3DS doing that the Wii can't, and vice versa?
In the same way that the NGP is capable of 'PS3 graphics'. Yes, the 3DS can produce graphics which look close to or maybe even equal to the Wii. That doesn't mean the hardware is equal as well, the resolution on the 3DS is much lower and therefore the hardware doesn't have to be as powerful. Just like the NGP isn't even close to being as powerful as the PS3.
The shader effects of the Wii are quite lacking. It's not all that strange to see that the 3DS is capable of better lighting.
That's the thing that really stands out for me with 3DS. None of the other games are impressing me too much, but when you look at the fur shading in Nintendogs + Cats, it looks very much on par with the fur shading seen in parts of Super Mario Galaxy. Impressive, indeed.
I thought the Wii and 3DS still used fixed pipelines?
Smoother gameplay =/= Raw graphic power.
If you look at it, the Wii games has been nothing but redefined graphics from the PS2 era. The only difference is that the Wii enhance the gameplay animation, aka smoother gameplay. The Nintendo 3DS is just nothing but a 3D version of a DSi. Smoother gameplay with 3D technology.
Smoother framerate does, however. The less time each frame takes to render, the more you can fit in a second.
The jump from the DSi to the 3DS is more akin to a true generation jump like from the N64 to the GC, as it's capabilities go far beyond that of the last generation. The jump from the DS to the DSi is more akin to a mid-generation jump like from the GC to the Wii, as it's capabilities are still similar to the last one, but with a boost.
If I recall some dev said that the 3ds is using real shaders now. I mean, just take a look at Resident Evil ? There's specular + bump mapping all over the place, I don't think they would add this without proper shaders.
It's true. In raw like-for-like unit power, the 3DS is on a par with the wii.
I'm not really being 100% on-topic here but you'd probably enjoy reading through this if you haven't already done so
Edit: Posted in wrong thread. That's a first.
3DS is a system with a visual capacity like the first Xbox (do not compare with power) and a horsepower between PSP and PS2. So NO.
Now 3DS is more powerful than Wii because it has OpenGL support?