Homebrew 3DS Homebrew Tips and Tricks

cebolleto

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Hello everyone

I have started a new series of posts on my personal blog talking about my experience developing for the 3DS using the ctrulib. After spending a few months doing some stuff now I'd like to share my experience with you

I'll be updating this post as I create new content.

3DS Homebrew Tips and Tricks (I)
- 3dsx, Cia and 3ds
- Setting up a good Developement environment

3DS Homebrew Tips and Tricks (II)
- Application Icon, banner and RSF
- Pica Texture Format
- Sideways framebuffer

3DS Homebrew Tips and Tricks (III)
- Adding sound permissions to 3ds files
- Avoid GPU_TRIANGLE_FAN
- Using RomFS
- Painting steps: clean, render, transfer and swap
- Improving the 3D stereoscopic effect


Any feedback is welcome :)
 
Last edited by cebolleto,

cebolleto

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Im definitely interested in this. Where's your blog?

Nvm. Didn't see the link.

zalods.blogspot.com

The first link I posted goes there

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Have you tried citra yet? It's not totally accurate, but incredibly useful for minute changes.
I tried Citra. It doesn't run any of the things I have tried, not even the GPU sample :(
 

quarz

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I always wanted to get rid of the devkitpro version of ctrulib. Your article finally made me do it...
but uninstalling devkitpro also uninstalled mingw and now i cant get make back, since sourceforge is having problems XD
 

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