Hello everyone
I have started a new series of posts on my personal blog talking about my experience developing for the 3DS using the ctrulib. After spending a few months doing some stuff now I'd like to share my experience with you
I'll be updating this post as I create new content.
3DS Homebrew Tips and Tricks (I)
- 3dsx, Cia and 3ds
- Setting up a good Developement environment
3DS Homebrew Tips and Tricks (II)
- Application Icon, banner and RSF
- Pica Texture Format
- Sideways framebuffer
3DS Homebrew Tips and Tricks (III)
- Adding sound permissions to 3ds files
- Avoid GPU_TRIANGLE_FAN
- Using RomFS
- Painting steps: clean, render, transfer and swap
- Improving the 3D stereoscopic effect
Any feedback is welcome
I have started a new series of posts on my personal blog talking about my experience developing for the 3DS using the ctrulib. After spending a few months doing some stuff now I'd like to share my experience with you
I'll be updating this post as I create new content.
3DS Homebrew Tips and Tricks (I)
- 3dsx, Cia and 3ds
- Setting up a good Developement environment
3DS Homebrew Tips and Tricks (II)
- Application Icon, banner and RSF
- Pica Texture Format
- Sideways framebuffer
3DS Homebrew Tips and Tricks (III)
- Adding sound permissions to 3ds files
- Avoid GPU_TRIANGLE_FAN
- Using RomFS
- Painting steps: clean, render, transfer and swap
- Improving the 3D stereoscopic effect
Any feedback is welcome
Last edited by cebolleto,