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Discussion in 'General Gaming Discussion' started by LightyKD, Jun 29, 2015.
Am I the only person here that absolutely loves 3D gaming?
Depends on what you mean with that...
That game is a 3D platformer, and it's also amazing... ..so if that counts, sure! I agree with you
I always keep my 3d slider all the way up on my 3ds. It just feels wrong playing a 3ds in 2d, unless the game doesn't support it. I feel like it adds a clarity that is unique to 3d displays. At least with games that aren't meant to look totally real.
unfortunately its just a gimmick, nice for the first 5-10 mins, then it gets turned off never to be used again
not just for the 3ds but also regular 3d enabled games
Pretty much this.
3D hasn't ever really added anything valuable to gaming.
I am not at all surprised that LightyKD was the one to make this thread.
I completely forgot my 3DS supports stereoscopic 3D. I get the appeal of it, but I don't care, I don't enjoy it. At least not in its current form. It causes headaches, drops the performance of the game tremendously, and requires me to hold my 3DS in a very specific position. I've heard the N3DS supports far better stereoscopic 3D, but I don't care much for the 3D effect, especially not enough to spend a $100+. VR does look promising, though.
Lol I have been playing my o3ds since launch and new 3dsxl since launch. Haven't played a single game without the 3d slider fully on!
It just adds so much more sharpness to the image and the 3d effect is so awesome! It might not add much on gameplay but it looks fckin awesome! I cannot imagine how you play with the slider turned off. Really...
I tried 3DS with 3D activated - Didn't really wow me at all. A month ago I watched Jurassic World in 3D and it was okay but nothing impressive either.
I'm still yet to be amazed by 3D.
I think I once played a game that was set in a 3D environment. It was pretty good.
Yeah, 3D screens are pretty lame. I turn the 3D on for the occasional cutscene, but other than that I don't want to strain my eyes when gaming and trade the 3D for smoother framerate. I can see the appeal of Oculus Rift-style devices, but conventional stereoscopy is not fit for purpose - it's just a fishbowl with low-res cardboard cutouts.
Said nobody ever.
>plays on O3ds
>my eyes, hurt omg....
>plays on a N3ds
>stable 3d is amazing
>feels weird with the feeling the camera is always reading your eyes,
>nintendo is looking through my soul
Actually, I dont even own a 3DS but I do have a Google Cardboard and a 3D Video Wizard and I enjoy them both. I plan to get another 2d to 3d converter soon.
Your brain actually learns to see manufactured 3D. It frustrates me when people say 3D is rubbish, you just haven't given yourself enough time to adjust. When you do, it seems a lot more natural, you don't get achey eyes or headaches and the 3D effect is much more impressive.
...except some people just can't see it due to medical conditions and others are just not impressed by it. It's not like you're staring at an actual impressive hologram, it's still a flat surface, just with some fake depth.
Fair enough, not saying it has the possibility of being awesome to everyone but the majority of people I speak to IRL about 3D, be it gaming or movies, will say "I don't like 3D" and when pressed they've seen one film in the cinema or something, which is not enough time for your brain to adjust.
I for one enjoy it, even on my 3DS. While it is a gimmick for the most part, I don't really get tired of the 3D, as I find it easier for playing some games, such as Mario Kart. Once you get used to the physics and the way the game handles, it's much easier to judge distance than without it.
I love playing 3D games but I hate how many 3DS games got an awful 3D mode. There should be a list of games with decent fps in 3D mode or something.
There's a big difference between how 3D is achieved with a projector and how 3D is done in video games. Projectors don't render images - everything's already on film, so as long as you have film made with two angles, you're golden. With games it's different - any form of 3D requires double the frames which often times negatively impacts performance. If it's a shutters system, you lose out on framerate (for obvious reasons) and it's tiring to your eyes due to all the flashing of the shutters. If it's a parallax barrier like on the 3DS, you're entering jaggies country the moment you switch the feature on since half the pixels have to be dedicated to one eye and half to the other, not to mention that double the rendering means far worse framerate. The only proper 3D solution involves a headset like the Oculus Rift which performs all the necessary FOV transformation, but utilizing it requires pretty beefy hardware since you do need the extra framerate like in other solutions and the resolution isn't all that great anyways, even after so many revisions. We're just not quite "there" with 3D yet, but if I were to bet on something, I'd bet on the Oculus and similar devices, and even then I think it's totally a gimmick and it won't retire the traditional "sit on your couch/in your chair and just play" gaming.