1836 - Spyro Advance Wakuwaku Tomodachi Daisakusen (J)

Discussion in 'GBAtemp & Scene News' started by djgarf, Dec 9, 2004.

  1. djgarf
    OP

    djgarf I Am A Raver

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    [​IMG][​IMG]1836 - Spyro Advance Wakuwaku Tomodachi Daisakusen[​IMG][​IMG][​IMG]Â[​IMG][/p][​IMG][​IMG][​IMG][​IMG]Release Group:CaravanSave Type:EEPROM_V124ROM Size:128MbitPublisher:VivendiRegion:JapanROM Serial:AGB-BS8J-JPNLanguage(s):JapaneseView NFO:Click Here[​IMG][​IMG][​IMG][​IMG]
     
  2. ReyVGM

    ReyVGM Game Endings Master

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    i'm the map! i'm the map! i'm the map! i'm the map! i'm the map! i'm the map!
     
  3. Undercover Flip

    Undercover Flip GBAtemp Fan

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    o.O?

    By the way, am I the only one here who dislikes Spyro games? Everyone at my school thinks he "roxorz lolz!"
     
  4. Samutz

    Samutz Wet Tissue Sample

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    See that hole in your wall?
    *chokes on Jap releases*

    I liked the Spyro games on ps1 before Naughty Dog handed off the franchise to whoever has it now. The isometric gba games were decent, but I don't like these side scrolling ones.
     
  5. Powerlord

    Powerlord Newbie

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    I'm just assuming you meant Insomniac Games, not Naughty Dog. Besides, they didn't have a choice, because Vivendi-Universal owns the rights to Spyro... and Crash Bandicoot for that matter.
     
  6. Jei

    Jei Translator and romhacker wannabe

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    Zillions of pixels far away~
    *agrees* By the way, I like much better the Crash crossover than the Spyro crossover. Crash is way more suited to 2d and pseudo 3d than Spyro is: because he flies, he is meant for a wider, fully 3d world, like the isometric games for Gba, those ruled... too bad I think it was the second one, always crashed on Vba, dunno why :hmm:
     
  7. Dirtie

    Dirtie :'D

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    It was really hard to tell where you were flying to on the isometric ones, and the one i played on GBA got all buggy and unplayable on the kangaroo level.