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    Homebrew RELEASE Ren'Py port to Nintendo Switch

    EDIT: I forgot to transfer all the other files in the sdk archive, now the game is working (surprisingly well). But the 4:3 resolution is stretched to fit the Switch's screen, can it be fixed?
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    Homebrew RELEASE Ren'Py port to Nintendo Switch

    The game I'm testing simply doesn't start (Umineko: Confession of the golden witch, here's the playthrough and download link: ) and gets me to the home screen (with no crash message). Is there any log I could reference to?
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    Homebrew RELEASE Awoo Installer - A No-Bullshit NSP/NSZ/XCI/XCZ Installer Based on Tinfoil

    Uhm, I have no idea since on my end it works seamlessly and there isn't anything in the code that should make it not to work.
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    Homebrew RELEASE Awoo Installer - A No-Bullshit NSP/NSZ/XCI/XCZ Installer Based on Tinfoil

    Oof, you're right, I've just realised that my test background image wasn't actually 1280x720 (I've never tried this feature before). Now I really have no idea what @Xiphiidae was talking about, both the OG and my fork works fine (random background taken from the internet), Awoo: Awoo-noir:
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    Homebrew RELEASE Awoo Installer - A No-Bullshit NSP/NSZ/XCI/XCZ Installer Based on Tinfoil

    There actually is, just throw a background.png file in the /switch/Awoo-Installer-noir/ directory. It's just that it is currently broken (exactly the same in the original Awoo), you should ask Huntereb/Behemoth about it. I didn't support the "awoo_main.png" and "awoo_inst.png" stuff because they...
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    Homebrew RELEASE Tinleaf Installer - A No-Bullshit-No-Bullshit NSP/NSZ/XCI/XCZ Installer

    https://github.com/blawar/tinleaf/pull/8 Tries to make the theme more consistent. On a side note, is the GitHub repo going to be actively mantained? After compiling and running the freshly built .nro the homebrew still prompt s to a 1.3.2B update, there still isn't the include/Plutonium...
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    Homebrew Question How to build Awoo-Installer

    You should be using Unix format (LF), not Dos newlines (CRLF). Type this in the terminal to convert the PKGBUILD file: sed 's/^M$//' PKGBUILD > PKGBUILD. After that, type makepkg -i and it should install.
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    Homebrew RELEASE Awoo Installer - A No-Bullshit NSP/NSZ/XCI/XCZ Installer Based on Tinfoil

    Spam time, I've made my own fork too: https://github.com/CrAZONE0/Awoo-Installer-noir Main differences (keep in mind this is my first fork ever): - black theme - supports sx os - no weeb shit - different icons - nintendo's sound effects As I said, it is my first fork ever and I'm really no...
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    Homebrew Question How to build Awoo-Installer

    I Use pacman, not (dpk-)pacman.
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    Homebrew Question How to build Awoo-Installer

    Please follow this guide: https://devkitpro.org/wiki/devkitPro_pacman, specifically the "Customising Existing Pacman Install" section since you're using an Arch-based distro as myself. Then install all the necessary packages (`switch-dev` group and the ones masagrator mentioned at the beginning...
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    Homebrew Question How to build Awoo-Installer

    sudo pacman -S devkitA64 devkitpro-pkgbuild-helpers and then re-try with makepkg -i.
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    Homebrew Question How to build Awoo-Installer

    S Sorry for being late, but I don't check this site too much so forgive me. Anyway, there are some strange things about that GD file. First the directory name (do you clone it?) and then the amount of errors you get early on. Try these steps: git clone --recursive...
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    Homebrew RELEASE In-Home-Switching: Stream your favorite PC-Games to your Nintendo Switch

    It doesn't work on my end. I've built the .nro from the latest Github with the right commits applied. On my PC I have the latest release (even though in the window bar it says v0.1), but after typing my IP and tapping Connect nothing happens. It says for like brief 5 secs that it has connected...
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    Homebrew Question How to build Awoo-Installer

    I'm no programmer, but are you sure to have all the latest libraries (switch-zstd included)? Post all of them here please (yay -Qe | grep switch did the trick for me on Arch).
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    Homebrew Question Umineko Project for Switch

    I've literally said that Umineko Project/ONScripter-Ru has really little to do with the original ONScriper, the one you just posted now. They are basically entirely different engines.
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    Homebrew Discussion Post homebrew ideas, suggestions, requests here

    Port of ONScripter-Ru/Umineko Project (https://github.com/umineko-project/onscripter-ru) would be great. See here (https://gbatemp.net/threads/umineko-project-for-switch.558950/) for more informations.
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    Homebrew RELEASE Kirikiri for Nintendo Switch / ニンテンドースイッチ用の吉里吉里

    Ohh, ok, well I think I should give up on running commercial games with this. Awesome project anyway
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    Homebrew Question Umineko Project for Switch

    I'm asking, would it be possible to port Umineko Project (or, to be more precise ONScripter-RU) over the Switch? I don't have the necessary knowledge, but at least I think it should be possible. First of all: what is Umineko Project? It is the port for PC of the two PS3 Umineko games, on a new...
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    Homebrew RELEASE Kirikiri for Nintendo Switch / ニンテンドースイッチ用の吉里吉里

    Sorry about answering this late, but didn't have wifi for a few days. Anyway, I have some questions. What .nro file should I use? The sdk archive contains one in the main directory and another in the romfs directory What if I don't have any startup.tjs file? There are only .xp3 files in the game.
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    Homebrew RELEASE Kirikiri for Nintendo Switch / ニンテンドースイッチ用の吉里吉里

    Hi there, sorry to annoy again but once I start the game in my hbmenu it just crashes me to the homescreen. Here what I did: 1. Commercial VN, Hashihime The game structure is: fonts/ plugin/ savedata/ data.xp3 hashihime.cf hashihime.exe 2. I renamed all files to lowercase. 3. I extracted...
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