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  1. TheMartiniPolice

    Hacking RELEASE Sigpatches for Atmosphere (fusee-primary only!)

    Oh by the way, Mario Kart 8 was the only title that persisted with "the software was closed because an error occurred" even after doing a fresh install with NSP. But weirdly enough the problem goes away after rebooting into maintenance mode (holding volume + and - before starting the system)...
  2. TheMartiniPolice

    Hacking RELEASE Sigpatches for Atmosphere (fusee-primary only!)

    Well, that was fast and really informative, thanks for replying @Ibcap and @GuyInDogSuit , I really appreciate your help. And yes I'm only booting Atmosphere via fusee primary and I think those games were installed through XCI with SX OS in the past, I had no idea about that issue. (Edit: I've...
  3. TheMartiniPolice

    Hacking RELEASE Sigpatches for Atmosphere (fusee-primary only!)

    I'm getting "the software was closed because an error occurred" with several games like BOTW, Mario Kart 8, Mario Odyssey, Smash with a clean installation of Atmosphere 0.14.2 with the latest sigpatches from this thread, latest OFW too. When I switch to SX OS everything works just fine, any...
  4. TheMartiniPolice

    Homebrew RELEASE pFBA: final burn alpha

    yeah I wish we could bind for example 3 punchs / 3 kicks to left bumpers for Capcom fighters, another feature that would be cool to go with it would be an option to disable movement on the right analog stick.
  5. TheMartiniPolice

    Homebrew RELEASE pFBA: final burn alpha

    @cpasjuste thanks for all your great work, I would like to report that Mortal Kombat 2 and Ultimate 3 are showing some issues with audio speed on the latest version of pFBN, dunno about other Midway games by the way, I've only tested with those two titles.
  6. TheMartiniPolice

    Homebrew RELEASE pFBA: final burn alpha

    thank you kindly for your amazing work @cpasjuste I've been testing 4.0 version for the last few hours and it's working great on SX OS 9.2 (OFW 9.0.1), didn't notice any major issues while testing the cps1/2/3, neogeo and midway roms I've been using. Smooth transition from the last version :)...
  7. TheMartiniPolice

    Homebrew RELEASE pFBA: final burn alpha

    I'm also waiting for a update on pFBA and PSNES before jumping to the latest firmware. BTW @cpasjuste maybe in the future, would it be possible to disable movement with the right analog stick?
  8. TheMartiniPolice

    Homebrew RELEASE pFBA: final burn alpha

    Ohh I see, thank you very much for the answers! I've researched a little after your answer and looks like Midway Games like Mortal Kombat ran at 53hz refresh rate on real hardware, cool stuff to know, I appreciate all the info :)
  9. TheMartiniPolice

    Homebrew RELEASE pFBA: final burn alpha

    Does anyone here could explain how force audio sync works on the fba and why games become kinda choppy with this option turned on? Mortal Kombat games for example gets stucked on max 55 fps and on CPS/Neogeo games you can notice some kind of frame skipping when the screen gets busy. Anyways...
  10. TheMartiniPolice

    Homebrew RELEASE pFBA: final burn alpha

    +1 for this, any plans in mind @cpasjuste ?
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