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  1. Jeremysr

    Help Me With C++?

    Heh, some people just can't resist solving every small programming problem they come across. I've saved the assignment text to my computer for the next time I really want to program but have nothing to program (which happens quite often.) science: If you have any more C++ questions, I'll be...
  2. Jeremysr

    Comment by 'Jeremysr' in 'Help Me With C++?'

    Heh, some people just can't resist solving every small programming problem they come across. :P I've saved the assignment text to my computer for the next time I really want to program but have nothing to program (which happens quite often.) science: If you have any more C++ questions, I'll be...
  3. Jeremysr

    IDEs

    I prefer vim/gcc/make
  4. Jeremysr

    Homebrew Calculate time with libnds

    Oh, and to answer your question: I have always done timings using the DS's V-blanks. A V-blank is basically the time it takes for the screen to refresh. It is almost exactly 1/60 of a second on the DS, so there are 60 V-blanks in a second. Your main game loop should look something like this...
  5. Jeremysr

    Homebrew Calculate time with libnds

    Sounds like you haven't been to the gbadev forums. There is a DS section (which is the most active section) with a lot of people who will gladly help you with libnds programming. libnds is definitely not unused or "dropped". (Any other methods of DS programming (such as PAlib and Lua) depend on...
  6. Jeremysr

    Homebrew Some code help for libnds

    Patater's manual recommends this site for learning how to use the affine transformation matrix: http://www.coranac.com/tonc/text/affine.htm And yes, there is a simple function (or macro) that swaps the screens: lcdSwap().
  7. Jeremysr

    Homebrew Anybody working on homebrew?

    I'm working on Rodent's Revenge for DS. It's pretty much finished except for the balls of yarn. I'll probably finish that feature in two or three weeks (I don't have much time to work on it each day) and then release it at the end of January. I've got screenshots and the source code at...
  8. Jeremysr

    Space Invaders DS

    The only reason I made it was to learn and get more experience with developing actual games (rather than the puzzle games that I've made so many of). The reason I released it was because it's the only non-emulated Space Invaders homebrew for the DS... I'm pretty sure all the others are...
  9. Jeremysr

    Homebrew web browsers

    Bunjalloo is really nice. It's fast, you can download files, view images (one at a time), unzip .zip files, DLDI patch .nds files, and bookmark sites.
  10. Jeremysr

    Homebrew MyWorld?

    I think he means a program where you would, for example, draw a stickman, and the stickman would start walking around on the top screen, then draw a chair, and the stickman will walk over to the chair and sit on it, then draw a dinosaur and it'll eat the stickman and smash the chair, etc. It...
  11. Jeremysr

    Homebrew $20s to the man who will fix beup!

    If the servers get changed so often, why doesn't Beup get the server IP address from a file on the memory card, then only that file has to be updated once in a while. Or even better, someone could have a file on their site with the current IP address and Beup could get it from there through wi-fi.
  12. Jeremysr

    DSbible 2.5

    Oh, right :P Actually the chapter limit is 150 and the verses limit is 200. I'll edit my post.
  13. Jeremysr

    DSbible 2.5

    Oh yeah, I guess I made a lot of the limits only a little above what the Bible required. Here's its actual limits: Book length, after loading: 300KB Number of books: 100 Number of chapters per book: 150 Number of verses per chapter: 200 Length of lines in text file: 1024 characters I didn't...
  14. Jeremysr

    Homebrew DSbible

    DSbible is a Bible-reading app for DS. Features: - 4 Bible translations: World English Bible, Bible in Basic English, King James Version, and Louis Second 1910 (French). - Searching - Look up a verse by typing its location (ex. "Genesis 1:1") - Bookmarks - The program itself can be in English...
  15. Jeremysr

    DSbible 2.5

    multiboy2k: Heh, I didn't think anyone would actually take their DS to church with this... Unfortunately I don't think I'll be updating DSbible anymore, because I've gotten bored of working on it, and the code is pretty bad which makes adding new features not fun (I wrote most of it a year ago)...
  16. Jeremysr

    Homebrew brainfuckDS

    I made one using DSLua, is this it? http://bio-gaming.com/jeremy/dslua/downloads/brainfuckDS.zip Look, even the capitalization of the filename is the same as chuckstudios'.
  17. Jeremysr

    DSbible 2.0

    Well I've released 4 other DS homebrew. You can see them here: http://viewsourcecode.org/homebrew.php
  18. Jeremysr

    DSbible 2.0

    Biblegateway.com lets you read the Bible in copyrighted translations, so you could just write a script that gets all the text from the website and stores it in DSbible's format, and no one would ever know. I might do that for myself but wouldn't distribute it to everyone... I looked around the...
  19. Jeremysr

    DS Life v3

    That means it couldn't load the data files. You have to make a folder on your storage device called "data" if it doesn't exist already, then copy the "life" folder that comes with the download to the data folder.
  20. Jeremysr

    DS Life v3

    (I'm the author of DSlife.) It has always worked on my M3 Simply while testing, which is pretty much the same thing as an R4, isn't it? So it should work... But I have had this problem once before, and I found out that a certain function caused it to hang at the "Game loading" screen. I use...
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