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  1. Dry_Bones

    ROM Hack [HELP] Sky Textures in New Super Mario Bros. 2 + Use of "dv_noise.bctex"

    I have wondered if there is a way to rip the sky textures from NSMB2. If yes, where are they located in the RomFS (appearantly, they are not connected to/located in the model files)? And I have another question: What does the file "dv_noise.bctex" located in the folder "romfs/Model/Distant_View"...
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