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  1. RodrigoHC13

    Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

    I was using the NSUI v0.26. The GBA game "Drill Dozer" (U) doesn't save. Then I tried to create a new .cia changing the "ROM save type", but the NSUI only shows "(None)" as an option. I'm now trying the Ultimate GBA VC Injector to see if the new .cia saves the game. Thank you!
  2. RodrigoHC13

    Hacking Nintendont

    It worked!! Thank you!
  3. RodrigoHC13

    Hacking Banners/icon templates for Wii VC

    Hello! I've made some Wii and GC images using the cucholix's templates for my injects and I want to share with the community! But I saved them all in JPG. None of them were made using the "opening.bnr", and some of them were made with the cover (for the iconTex) and with some internet image...
  4. RodrigoHC13

    Hacking Nintendont

    Is there a way to see the GameCube intro (maybe put the Bios on the SD card?) when using injected GameCube games on a Wii U? Thank you!!
  5. RodrigoHC13

    Hacking USB Loader GX

    Great job, @Badablek !!! The WiiMote CC Rumble is now working! Tested with vWii, USBLoaderGX tabmod r1268 (second version), Nintendont v 5.481 (tried with NFS Hot Pursuit 2). Thank you so much!!
  6. RodrigoHC13

    Hacking USB Loader GX

    Yeah, this is the case! The r1268 (I did test the tabmod AND the official) can't make the CC Rumble feature works, even if turned ON on the USBLoaderGX menu. I didn't see any reports before, so I don't know if this happened to anyone or if this is only happening with me. Thanks again!
  7. RodrigoHC13

    Hacking USB Loader GX

    Hi, @Badablek ! Thank you for the answer!! I was using the USBLoader GX r1266 tabmod and there isn't an option to activate CC Rumble for Nintendont in it. The option is available in the r1268 and in this new r1268 tabmod that you've included, but even if I activate the CC Rumble in these...
  8. RodrigoHC13

    Hacking USB Loader GX

    Hello, Badablek! Do you know if there is a way to add the option to activate the Nintendont's "WiiMote CC Rumble" option? The Nintendont can activate this function, but when I load the GC games through this tabmod, Nintendont can't activate the "WiiMote CC Rumble" function. Thank you!
  9. RodrigoHC13

    Hacking Nintendont

    Hello! I'm using Nintendont on my Wii U. Little problem here: I bought two "KADE miniconsoles" (KADE is a "gaming device that connects retro gamepads and controllers to a huge variety of computers and consoles using plug and play detection"). I can now connect the KADE to WiiMote or to a USB...
  10. RodrigoHC13

    Hacking [WIP] Nintendont HID Config Wizard - Create controller ini files effortlessly

    Hey, Corgano! I'm interested in this HID Wizard project. I have some information about "MultiIn=" and "MultiInValue=". I have an PS2 USB adapter with one USB and 2 PS2 connectors. Then, the "MultiIn=" must be in "2" or "3" (when updating to Nintendont 2.225, Howard wrote that the value "3" is...
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