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  1. BenNat

    [Release] VGMGUI, a graphic interface of vgmstream

    Update to v.1.3.0 Optimizations and a few new features
  2. BenNat

    [Release] VGMGUI, a graphic interface of vgmstream

    It's above all a graphic interface for vgmstream, not an audio player ^_^
  3. BenNat

    [Release] VGMGUI, a graphic interface of vgmstream

    When you play input, the software plays the whole stream once (obtained with -i on vgmstream). When you play output, VGMGUI retrieves the stream looped and faded from vgmstream using the specified options and plays it. It’s called "output" because it will be the same stream as the converted...
  4. BenNat

    [Release] VGMGUI, a graphic interface of vgmstream

    Update to v1.2.1 See changelog on Github
  5. BenNat

    [Release] VGMGUI, a graphic interface of vgmstream

    So, I finally released the v1.2.0 of VGMGUI. I apologize for having left big bugs (which I knew) so long but I wanted to take a break. Thereupon, enjoy the new features of this software^_^.
  6. BenNat

    [Release] VGMGUI, a graphic interface of vgmstream

    VGMStream is an excellent tool to decode video games audio files. But, use the CLI is not always useful. Many plugins already exist (foobar2000, Winamp, ...), but VGMGUI is a software especially made for vgmstream. Features: Get metadata from files ‎Specify loop count, fade time, fade delay...
  7. BenNat

    ROM Hack Extracting Mario & Luigi: Dream Team's OST (SoundData.arc)

    Thank you sooooooooooooooo much ! :lol: It already works perfectly. You also give a .NET Assembly with a lot of features. It's great, even I don't understand everything. Will you post the source of your program ?
  8. BenNat

    ROM Hack Extracting Mario & Luigi: Dream Team's OST (SoundData.arc)

    Do you have access to "SoundData.arc" ?
  9. BenNat

    ROM Hack Extracting Mario & Luigi: Dream Team's OST (SoundData.arc)

    It's easy to convert BCSTM to WAV. I've ever done it with the Pokemon Sun/Moon music files. For NUS3BANK, there is NUS3BANK editor. For the other formats, it's certainly possible to find a way to convert it.
  10. BenNat

    ROM Hack Extracting Mario & Luigi: Dream Team's OST (SoundData.arc)

    Why could I not play them ?
  11. BenNat

    ROM Hack Extracting Mario & Luigi: Dream Team's OST (SoundData.arc)

    No, I've tested with Kuriimu, Kukkii and Karameru and it no works auto I found that arround the middle of the file: STRBGM_AKKUMU_BTL_MASTER STRBGM_AKKUMU_MASTER STRBGM_BAD_FIX STRBGM_BATTLEEND STRBGM_BEFORE_LASTBOSS STRBGM_BIGBATTLE_MASTER STRBGM_BOSS_BTL_MASTER STRBGM_BOTTOMOFDREAM_MASTER...
  12. BenNat

    ROM Hack Extracting Mario & Luigi: Dream Team's OST (SoundData.arc)

    You're right but how can I give access to this file ?
  13. BenNat

    ROM Hack Extracting Mario & Luigi: Dream Team's OST (SoundData.arc)

    What's gonna happen if I let the link here ?
  14. BenNat

    ROM Hack Extracting Mario & Luigi: Dream Team's OST (SoundData.arc)

    Mario & Luigi: Dream Team's audio data is in a file named "SoundData.arc" Many of sites say *.arc files are Nintendo archive. Here are the specifications of these files. But "SoundData.arc" doesn't seem be a archive but rather an audio file as the 15.4 section of the specifications page says...
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