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  1. Datamats

    Homebrew RELEASE Xash3D (Half-Life) - Custom Goldsrc Engine for Switch

    https://www.reddit.com/r/SwitchHacks/comments/a9z4qd/the_xash3d_port_will_get_multiplayer_support/
  2. Datamats

    Homebrew RELEASE Xash3D (Half-Life) - Custom Goldsrc Engine for Switch

    when it's worth to do a new release. currently there are some changes in libnx, that are worth waiting for
  3. Datamats

    Homebrew RELEASE Xash3D (Half-Life) - Custom Goldsrc Engine for Switch

    Version 0.3.0 is out now with some new exciting things https://github.com/switchports/xash3d-switch/releases/tag/v0.3.0 Please report all bugs on GitHub.
  4. Datamats

    Homebrew RELEASE Xash3D (Half-Life) - Custom Goldsrc Engine for Switch

    A little teaser for what's soon to come
  5. Datamats

    Homebrew RELEASE Xash3D (Half-Life) - Custom Goldsrc Engine for Switch

    A patch has been released that should hopefully address this issue for everyone
  6. Datamats

    Homebrew RELEASE Xash3D (Half-Life) - Custom Goldsrc Engine for Switch

    sadly due to the way the save system works, it can easily take a lot of file operations. depending on the situation it might take 2 seconds or 20 (or more). But I find it to be much better now
  7. Datamats

    Homebrew RELEASE Xash3D (Half-Life) - Custom Goldsrc Engine for Switch

    I am aware of the hard crash and it is documented in the release notes. But the current behavior is more in close with the correct usage of libnx, and reviewing the stack trace it seems to be the hbmenu process causing the cash. But this is probably triggered by not closing / freeing something...
  8. Datamats

    Homebrew RELEASE Xash3D (Half-Life) - Custom Goldsrc Engine for Switch

    I'd like to mention that version 0.2.0 is now out. And yes it has a working icon this time.
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