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  1. masterotaku

    Have you tried not using HiAlgoSWITCH? It may be changing things that my d3d9.dll doesn't like...

    Have you tried not using HiAlgoSWITCH? It may be changing things that my d3d9.dll doesn't like. Also, try using the 4:3 setting of the game, instead of 16:9.
  2. masterotaku

    That's weird. Shaders in PC games are universal. If the bloom toggle works, which is enough...

    That's weird. Shaders in PC games are universal. If the bloom toggle works, which is enough proof that my DLL and hotkeys are working, the other hotkeys should too. What's your PC? I play those Resident Evil games at 2560x1440 (with 4:3 aspect ratio ingame) and I get 120fps easily. I have a GTX...
  3. masterotaku

    Emulation [RELEASE] Cemu - Wii U emulator

    That's a different shader that I haven't caught yet. It doesn't use half resolution, apparently. I have downloaded Visual Studio and Nvidia Nsight, but I still don't know how to use the shader debugger (do I need to create a new Visual Studio project for that?).
  4. masterotaku

    You can download those Resident Evil fixes here too...

    You can download those Resident Evil fixes here too: https://s3.amazonaws.com/masterotaku/Resident+Evil+0/RE0_settings_mod.zip https://s3.amazonaws.com/masterotaku/Resident+Evil+1/REmake_settings_mod.zip Then you just have to unzip that in the game folder. The files are the same as on GitHub.
  5. masterotaku

    "d3d9.dll", "DX9Settings.ini" and the "shaderoverride" folder go in the same folder as the game...

    "d3d9.dll", "DX9Settings.ini" and the "shaderoverride" folder go in the same folder as the game exe (root folder of the game in this case). In the Cemu thread I thought you were talking about Cemu, so maybe I confused you.
  6. masterotaku

    Emulation [RELEASE] Cemu - Wii U emulator

    No. The PC folder from my github is for PC games. The files you want are in the WiiU folder: https://github.com/masterotaku/shader-mods/tree/master/WiiU The .txt files go for example here: "cemu_1.7.0\graphicPacks\SuperMario3DWorld_2160p" or whatever graphic pack you use. No subfolders inside...
  7. masterotaku

    Emulation [RELEASE] Cemu - Wii U emulator

    Yes. Check my github: https://github.com/masterotaku/shader-mods/ I have two bloom options: disabled or reduced (40% strength). I'm playing with the 40% version and it's OK. About DoF, I've reached Champion's Road and disabled its DoF shader. I just have to check the goal of that level and...
  8. masterotaku

    Emulation [RELEASE] Cemu - Wii U emulator

    That's me (I'm alexsama on reddit because masterotaku was already taken). Today (apart from registering here) I made a GitHub repository where I'll place all kinds of shader modifications, for emulators and PC games: https://github.com/masterotaku/shader-mods That way, people interested in...
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