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  1. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    Not in the rewrite yet - use an older version like https://github.com/thane98/paragon/releases/tag/Alpha-14-3
  2. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    Use the "Edit Dialogue" button from the main window and select "Join.bin.lz"
  3. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    They will be compatible if you use the mods files as a base for your changes.
  4. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    No, that's only if you want to build from scratch. You can download a release build here. Been a while since I ran this version but you may need to cd into the application directory and then run main.py Have you set up coordinates in the portraits editor? Paragon just shows the raw image, but...
  5. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    You will need to check with the author of the randomizer - this looks like an error with their outputs. If the file exists the next most likely issue is that it's open in another program so Paragon cannot access it.
  6. thane98

    ROM Hack Fire Emblem Fates: ROM Hacking General Thread

    Not sure in that case - that's the only issue I've run into. You could try the 3DSFE discord and see if anyone there has a different idea.
  7. thane98

    ROM Hack Fire Emblem Fates: ROM Hacking General Thread

    You probably need to set up chapter scripts - Paragon cannot do this automatically. Copy a script from another chapter (usually whatever one you're basing it off of) and rename it based on the chapter CID. Ex. If my chapter is CID_T001 I copy a script, call it "T001.cmb", and put it in the...
  8. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    You probably need to upgrade Python. But is there a reason you can't use the release builds linked to in the main post? It looks like you're trying to build Paragon which is only necessary if you're make code changes to Paragon.
  9. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    You could copy the file . Ex. Copy from m/B/@E/B027.bin.lz in the ROM to m/B/@E/B029.bin.lz in your project files. Same thing for the chapter scripts. Internally, the script would still use the old keys for dialogue lines, so you wouldn't need to change anything in the files.
  10. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    You could need to alter or delete her entry in castle recruitment and then change her to join through scripts instead. This would involve adding a faction + spawn for Flora in Paragon's chapter editor and then spawning that faction somewhere in the chapter script (can modify this in Exalt). Not...
  11. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    Sorry, no idea where to find it. I did see this https://gbatemp.net/threads/fire-emblem-fates-polyamory-patch-wip.423852/ but no idea how well it works for your use case (it's pretty old, so likely not compatible with Paragon).
  12. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    I think you would need either a code patch or cheat code for this. Does the chapter script load the handover file? You may need to update that as well.
  13. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    I've never heard of this glitch before. You'd need to provide more info like whether or not its showing up on a modded game, citra vs. luma, etc for anyone to help with it. If you're just using a bond unit from the characters editor, you shouldn't need to add anything to "Chapter Characters"...
  14. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    Adding voice lines is possible, but difficult. You can use a tool like BCSAR View to add the sounds to the game. Afterwards, you need to make the lines usable through the "Sound Sets" editor in Paragon. For sound sets just model based off of what's already there.
  15. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    There's no automatic way to import these currently - you would need to manually merge the characters, items, etc (redoing the changes in Paragon). I think you could just copy over the map files. You would still need to set up the chapter though.
  16. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    I don't know everything that goes into determining who Chrom marries, so I can't give a perfect answer here. I know you need to update the chapter script forr it to work though. You could try looking at that in Exalt.
  17. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    I'm not sure what you mean by "default" here. Editing stats and classes for characters that have already joined the army won't work since everything is in the save. Not sure what's going on with witches not being able to use staves after your edit - that should work on an existing save.
  18. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    Usually an issue with the landscape file - still haven't figured out what Paragon breaks in those. You can probably delete everything in your output folder's data/landscape unless you're trying to edit map models.
  19. thane98

    ROM Hack [WIP] Paragon (Fire Emblem Fates)

    Lots of questions - let's see what I can get through. You probably need to copy the chapter script as well - there's no warning about this in Paragon yet, but this file is required and Paragon cannot handle for you yet. So solution would be to take the source chapter's script from the ROM (ex...
  20. thane98

    ROM Hack Fire Emblem Fates: ROM Hacking General Thread

    Depends on what you mean by mod. For inserting new music, you need to add an external sound entry in the BCSAR. You can use BCSAR View for this - best just to copy everything from another entry and change the names. For changing existing music, replacements, etc the tricky part is that map...
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