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  1. delsky

    Homebrew Homebrew Development

    You may try to use MSys but you have to move your files at least to \devkitpro\msys\ (\devkitpro\msys\home\<username>\ is better to keep your folder clean).
  2. delsky

    Homebrew Homebrew Development

    Hi, thanks to CurryGuy's example (https://github.com/CurryGuy/ndsp-example/blob/master/source/main.cpp) and some modifications, I was able to play a wave file. Now I want to stream it to handle larger one. I have a problem with buffer refilling, it seems that the first one doesn't get updated...
  3. delsky

    Homebrew Homebrew Development

    In smealum portal3ds, he use multiple successive loops. You could do the same but with gameInit return a boolean at true if everything is ok false otherwise. I don't know the best way, but this is how i'll would do on a single or two screen game in c. Smealum portal3ds main.c...
  4. delsky

    Hi

    Well, it's done ^_^. Thanks.
  5. delsky

    Homebrew Homebrew Development

    HI, i may be misunderstood but, the aptMainLoop() return true as long as no exit command has been send, so it should be only on your main loop. If you want some hint about how to manage your main loop maybe this article can help (it's c++ but the idea is the same in c, and if you go for c++ the...
  6. delsky

    Hi

    Hi, i'm pleased to join the comunity, and i hope i'll have a great time here.
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