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  1. gnatydnac

    Definitions for Ezomega(de) Skinner

    for ezode all pics start from 0x100000 except the charmaps(in the header)
  2. gnatydnac

    Definitions for Ezomega(de) Skinner

    Version adapted: EZOmega Firmware9 & Kernel1.09; EZOmega DE Firmware4 & Kernel1.03. more info: https://gbatemp.net/threads/ezflash-omega-skins.501406/
  3. gnatydnac

    Hacking Theming EZ Flash Omega DE?

    1 click force layout 2 choose EZOmega DE__FW1_K1.02 or just clear all the other offset the offset you load is an omega one
  4. gnatydnac

    Hacking Theming EZ Flash Omega DE?

    for DE all firmwares share a same bitmap offset, and of cuz they have different checksums. so just ignore the warning and choose forcing layout is ok.
  5. gnatydnac

    Hacking Theming EZ Flash Omega DE?

    means update offsets with one official posted. auto <file chksum="0x87fd56bf" comment="EZOmega DE__FW1_K1.02"> <charmap offset="0x1FCD8" width="8" height="12" chars="128" color="1">Ascii Char Map</charmap> <charmap offset="0x202D9" width="16" height="12" chars="7614" color="1">Unicode...
  6. gnatydnac

    Hacking Theming EZ Flash Omega DE?

    universal skinner as usual, just update ur defination.xml
  7. gnatydnac

    Hacking Golden Sun 2 retroarch

    seems it's a known issue, no solution yet. auto for GS2 on vita, the best exp is using tempgba in adrenaline.
  8. gnatydnac

    Hacking Accurate dot-to-dot Overlays for Retroarch PSVita

    download the archive "ETC.7z" in #29, unpack them to path data/retroarch/overlays/, and choose one in option "overlays"
  9. gnatydnac

    Hacking Accurate dot-to-dot Overlays for Retroarch PSVita

    use the universal 3x or 2x scanline one
  10. gnatydnac

    Hacking Accurate dot-to-dot Overlays for Retroarch PSVita

    My Switch Lite is Hacking, maybe there will not be any release for vita here. With full readme and preview included, as a final version, and the PSD file. MOD it if you want. Loving you guys.
  11. gnatydnac

    Hacking Accurate dot-to-dot Overlays for Retroarch PSVita

    there seems has no perfect output resolution in nes/snes emu. maybe I 'll make a better one somedays. ngpc overlay is on #24
  12. gnatydnac

    Hacking Accurate dot-to-dot Overlays for Retroarch PSVita

    set ratio to custom, then set integer scaling on, set ratio to 3x(w&h). bilinear is only a filter, not related to scaling.
  13. gnatydnac

    Hacking Accurate dot-to-dot Overlays for Retroarch PSVita

    I have the same problem, but it seems has no way to solve...core options are separated. I tried renaming the core and info but it took no effect, maybe it should be recompiled.
  14. gnatydnac

    Hacking Accurate dot-to-dot Overlays for Retroarch PSVita

    FrontLit effect of GBA SP compare to one with no frontcolor
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