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  1. koalaboy13

    Hacking Wii U Hacking & Homebrew Discussion

    It's possible in theory. The same tricks Nintendont uses to mimic GC hardware should be possible for Wii games, even ones running in vWii mode. I don't know about VC. It all depends on loading some custom code on Starlet to do the heavy lifting and being able to patch the PPC binary. Cheat tools...
  2. koalaboy13

    Hacking Wii U Gamecube Adapter Reverse Engineering Cont.

    Added info about two new commands I found. 0x16 and 0x17 look like multi-byte commands b/c they stall IO, like 0x11 and unlike most other 'junk' bytes. Still have no clue what they do. Anyone else got ANY good info on these?
  3. koalaboy13

    Hacking Wii U Gamecube Adapter Reverse Engineering Cont.

    First a little history (skip this if you know about the Linux driver)... But... We're not done yet. Poking around at the adapter, it appears that 0x13 is not a 'secret' but rather one of several commands, 0x11 for rumble being another. By basically fuzzing the adapter, I've started to work...
  4. koalaboy13

    Hacking Wii U Hacking & Homebrew Discussion

    So I'm looking through any 2013 webkit bugs that have proof-of-concept code or good write-ups, and I come across a bug patched in March 2013. Seems good, try it on the console, and ... nothing, behaves perfectly. I look at the 5.0 GPL source code Nintendo provides and the last entry in the...
  5. koalaboy13

    Hacking Wii U Hacking & Homebrew Discussion

    Do you mind describing the exploit development process a bit? What happened between getting the browser to lock up for the first time and getting code execution?
  6. koalaboy13

    Hacking Wii U Hacking & Homebrew Discussion

    How did you end up choosing this particular use-after-free vuln? Comex said in the 30c3 talk that he had used a (probably heap) buffer overflow, though I'm guessing it was CVE-2012-3748 which was patched in 4.0.0. I would think that a heap overflow would be more useful because you could, like...
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