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  1. frangarcj

    Hacking [RELEASE] PS4 RetroArch Port (Unofficial)

    Which sdk? I'm interested in the merging. I will help you. Please contact me.
  2. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Hi There are two new cores added: fmsx and Vice 64. Can you try them? Cheers
  3. frangarcj

    Hacking Gravity Rush native framebuffer size.

    Can you share eboot.bin offsets? It would be possible to make a plugin that way
  4. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    BTW, if you put your PSX isos inside ux0:/RETROVITA/ and you select it through app0: on Retroarch there's no resume bug
  5. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    https://github.com/libretro/RetroArch/commit/c9d90ce1b62d3a12c1dfa7990caedcc0d07e494b
  6. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    There's no need to upload. I can make a build from september code. Thanks
  7. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    I think it is something that has to do with netplay. I have to ask about it
  8. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Hi, There's another workaround for pcsx suspend/resume bug. Put your roms inside ux0:/app/RETROVITA if you are using all in one vpk. You have to open the iso by browsing app0 inside Retroarch
  9. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Can you record this with your phone or something?
  10. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    I'm trying to fix it. Can you describe exactly the steps for the workaround?
  11. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    There's no problem with savestates. Only missing problem is suspend/resume bug on pcsx
  12. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Latest nightly fixed a problem with blocking input polling. Now menu runs at 60fps and frame throttle is back. e.g. PCSX_REARMED with Crash Team Racing without vsync and no sound reaches 160fps in some scenes.
  13. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Please use latest nightly for pstv. It fixes problems after 1.4.1 and slow io
  14. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    oh you're welcome New nightly up!!! executables are now compressed and they should not crash on pstv finally
  15. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    It's a problem with individual cores. All in one should not crash. I'm going to change nightly script to Makefile.vita as soon as possible. Thanks
  16. frangarcj

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    PSTV support and sound may be already fixed in nightly from 28. Just test and tell me. Thanks
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