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    Tutorial Ni No Kuni (US) Save Modification

    For now I'll keep adding items manually, with saves very early in the game I was able to get some item editing out of the editor, but now no matter how I edit the xml file, items won't get loaded. My main problem at this point is the lack of search to quickly find/edit one item/familiar or...
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    Tutorial Ni No Kuni (US) Save Modification

    As described in the first topic, open your save with HxD, then CTRL-F search for "Text-string" ideally for the name of your golden trumpeteer , match the ID of the monster, "B1D3B0A1" somewhere close to the name, CTRL-F can help, mark this and replace with "004F3064". If you get a warning don't...
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    Tutorial Ni No Kuni (US) Save Modification

    Maximus, In the game the inventory is fixed size, just counting that would offer the maximum size of it, but I guess you can get all items there are so that would do, too. However many item blocks there are, a macro could add those, even though that would blow up blocks.xml in a messy way. I...
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    Tutorial Ni No Kuni (US) Save Modification

    Maximus, be able to parse the read name into the treeview would be great for familiars and characters, also with a lookup for the item ids the same could be done for items, making editing vastly easier. similarly for skills. any chance to get your source code this weekend?
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    Tutorial Ni No Kuni (US) Save Modification

    You could search for that golden familiars' code with the known digits and change those into the normal one. The same you do to get the tickets. Also the saveditors could do it. Any progress on adding/managing Inventory Items Maximus? Thank you for the work, looks nice so far already!
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