@retrohead I think there's something wrong with your update/r, it's giving me build 1001 instead of 1009.
Also, could you add an animation toogle? They look cool, but not so much after a lot of editing.
Yeah, its better for times where you went in underprepared. 1-on-1 has its advantages - easy to do if you loop knockdowns and some enemies have few/no ways of hitting you without turning. Boring, but risk-free.
Stamina is a illusion just like drop rates; can't tell the number of times I got...
Agree overall with what you said. PP pool size also didn't affect regen on PSP2; I didn't put too much thought on it when I tested but there should be some old note in this thread. Still, it's a key resource that can't be raised aside from abilities and rebirths, making PP Boosts very valuable...
Good tips, these are so automatic you forget to even bring up.
Do you know the damage formula? I vaguely remenber the element formula (enough to know that a 60% weapon/armor should be a big difference) but I wonder if raw stats do much, especially later when enemies can just one-touch you...
Could be just input lag - it's a common emulation issue to varying degrees. PPSSPP did some improvements not-so-recently on that front (buffer graphic commands), but since it didn't bother me before I can't evaluate it.
I wonder what those drop rates affect. PS0 had them only increasing enemy drops, so area drops suffered. That and 4 x 0,01% is still nothing.
@metastase an early game rush might be worthy it for those ability points and some base goods, but I wouldn't bother seeking the end of ends with full...
@metastase yeah, I'm probably getting a cast char to play around with SUVs and maybe I'll get something like that for myself at least.
Some trade missions give you great weapons for free or almost it, like Nightmare Something daggers and Cho Hee and the other busted 80% weapons.
Unless it's...
Never delved too deeply in that aspect of the game so I can't say much. DeviFoxx looked pretty thorough from a quick glance.
Work only once, the other 4 come from Type Lv.
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Finished uploading Episode 2 to my channel. I wanted to do something cooler now that the translation is out, but...
Both should work, it's just that pallete speed is tied to the framerate and it might be too fast for your taste.
Check the lobby for NPC tutorials; the terminal explains some stuff too. DeviFoxx guide also has a dedicated section for IM fusing and all that.
Anyone playing on PPSSPP had an annoying bug in EP2 5-2 where the SEED crystal noise never stops? I never noticed it before, maybe I was playing too low. Happens on unpatched too, so it's either an emulation bug or a game bug.
Jump to 6 minutes for a really blatant example:
If someone on PSP...
They're live fixes, so nothing is written on saves. Turning them off will just revert the fix on a reload, so no big deal.
@EldurRaesir nice catch on the log. The keyboard issue like you said is the same on vanilla, you need to change Keyboard Input inside Options to Normal on both for easier...
Good to know Rosa, and nice on the tips for this edge case.
AFAIK story progress only change what Anubis said and stuff like item availability on shops. IMs come from drops after completing them.
Do mind that this exact drop cheat variation boosts all enemies. You can remove this (first line), but from my experience this makes the cheat unreliable.
Here's the exact drop off code:
_C0 Exact Drop Off
_L 0x202BDA78 0x88430019
_L 0x202BDA7C 0x98430016
I think by adding the first line with a...
Should be the end goal once everything is fixed.
I'm happy that the biggest issues so far have been with a few of the many possible infinity missions and some import oddities. About that, mind sharing your save @RosaZhang? From your description I take that loading your jp save on a patched...
Best english resourses still are http://psp2.psupedia.info/ and https://sites.google.com/site/psp2iwiki/ which lack info like Infinity-only drops. Maybe someone can bring the missing stuff over, but as someone who tried it before I know it's a huge chore.
I noticed it too after tagging it...