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  1. O

    Hacking neek2o

    You will probably need this: https://sourceforge.net/projects/sneek-modmii/files/font.bin/download
  2. O

    Hacking Nintendont

    It is easy to identify the game running by its GameID
  3. O

    Hacking Nintendont

    Well, for some reason the patch works fine on my version, but when I compile rev56 from the original repo with this patch, the kernel crashes in a panic in the Shutdown function
  4. O

    Hacking Nintendont

    Attempt to fix the hw access patch, but can't test this on Wiiu Could some ppl try this and report back Comments from ppl testing on Wii are also welcome
  5. O

    Hacking Nintendont

    Fix for USB tested on both launch wii and newer wii (wiiu untested): const unsigned char HWAccess_ESPatch[] = { 0x0D, 0x04, 0x00, 0x00, 0x0D, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00...
  6. O

    Hacking Nintendont

    Hint: HWAccess_ESPatch Good luck :unsure:
  7. O

    Hacking Nintendont

    Atm the kernel has only access to the usb device OR sd-card, not both at the same time. All files needed by the kernel to do its job has to be on the device the game is readed from (nincfg.bin, controller.ini, ninmem.raw and ndebug.log). It would be better to make the loader accept arguments...
  8. O

    Hacking Nintendont

    The kernel can't read the config from sd. It has to be on usb when playing a game from usb device
  9. O

    Hacking Nintendont

    controller.ini for PS3 dual shock is working for a lot of ppl why would you throw yours into hidtest?
  10. O

    Hacking Nintendont

    I work with private beta's in our team so changes are tested well enough before it's released or committed. I don't wanna commit all quick patches, try outs and stuff that doesn't work anyway. OC I will share stuff the original dev team can use to make the real thing better and it's for them...
  11. O

    Hacking Nintendont

  12. O

    Hacking Nintendont

    Yeah.. it works in all countries except for Italy
  13. O

    Hacking Nintendont

    The USB code used isn't ported from DIOS MIOS, but I asume that the code in DIOS MIOS is pretty much the same as the code in sneek. I used the code from sneek (neek2o) which is slightly modified
  14. O

    Hacking Nintendont

    Most is true though mmm ;) OH0: configured USB device (hub 0, port 1) vid: 0x0451 pid: 0x2046 OH0: configured USB device (hub 1, port 1) vid: 0x054c pid: 0x0268 OH0: configured USB device (hub 1, port 2) vid: 0x0e8f pid: 0x310d * Sent already attached device * HID:Loaded config...
  15. O

    Hacking Nintendont

    Looks like 3 minutes is not enough for ya
  16. O

    Hacking Nintendont

    Kirby Air Ride for sure
  17. O

    Hacking Nintendont

    The usb version posted over here has a typo in one of the dsp patches. That typo brings a lot of audio issues with it and makes games crash. Therefor the version posted over is unreliable for a compatibility list. It are also not my words that ALL audio issues were fixed, but all games tested...
  18. O

    Hacking Nintendont

    On a regular wii use the bottom port. It supports fat32 with max 32kb cluster size What error do you get?
  19. O

    Hacking Nintendont

    One port can only be used for hdd.. It should release the other ports so you can use them for the hid devices. If the front ports don;t work for hid devices it needs a fix
  20. O

    Hacking Nintendont

    I think most ppl with usb issues are using the wrong port. Since I don't own a WiiU myself i'm not sure about this, but afaik they should use the upper port in the back Most devices should work fine (even devices with 4k sector size)
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