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    ROM Hack Pokemon HG/SS fix discussion

    what I wrote may be pretty relevant, man edit: I mean about unsigned digits and overflow
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    ROM Hack Pokemon HG/SS fix discussion

    I agree. All computer science and programming is intensely mathematical and everything is usually expressed in formulas and functions. There is AP in here and I believe it is based on some formula to determine when to crash.
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    ROM Hack Pokemon HG/SS fix discussion

    In an 8-bit (1 byte) unsigned value the largest number you can represent is 1111 1111 or 255 (2^8 - 1) and the lowest number is obviously 0. It's possible that once you get to the 4th badge, the number overflows to somewhere around 255 which would explain why it seemingly works without...
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    ROM Hack Pokemon HG/SS fix discussion

    It's based on events not time
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    ROM Hack Pokemon HG/SS fix discussion

    Isn't it possible that they represent that digit as an unsigned number? This is software after all. It's possible they realized that you can't have negative events. Once you get past the 4th badge or whatever it might just overflow. Anybody guess how many bits they would represent the digits as?
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