Hi
The Legend of Heroes: Trails to Azure Evolution English patch is based on:
https://geofront.esterior.net/
This patch will implement The Geofront there English patch in to the EVO version of the game. Additional translations have been done on the EVO specific quests and features...
I'm looking for a .ITC creation tool. Currently I'm using "ITP Converter PS v7.0" and it is giving me errors. It is not creating the offset and files size in the header. Does anybody know a good tool?
Yes we have made some progress. @Nik_ has joint the team and he is helping us a lot.
We are now play testing the game.
1673642762
Regarding Zero. We are adding the update version of the 'MorePortraitsInZero' patch. And we are looking for someone to play test the update. If anybody is...
Currently we are looking for a translator for the Azure EVO extra quests. If you want to help or you know somebody that want's to help please contact use.
Updated patch to v7!
- Updated Azure and Akatsuki portraits to 1.3
If you are intrested in the portrait mod. Checkout ShinKiseki's channel.
Like allways this is a work in progress. So expect bugs. If you find any issues please share then so we can address them in a future update.
Updated patch to v6!
Quite some changes since the last update:
- Updated script to Geofront translation 1.1.1
- Translated remaining EVO specific text
- Implemented VWF
- Option for OST
- Implemented Azure and Akatsuki portraits
If you are intrested in the portrait mod. Checkout ShinKiseki's...
You have to use the data.psarc and eboot files that are located in /ux0:/patch/PCSG00042.
You first have to update the game via PSN to have this folder available
This bug is still present. We are kind of in the fase that all the assest are done. What is left is eboot modding. The good thing is that a lot of the game logic is the same as the PSP version. But we still could use some help with this task.
If you are interested you are always welcome to help.
First of all thank you for the feedback. All feedback is welcome and we will try to iron out the issues.
Regarding the reported issue. It is something we also found during our testing. After investigation the scena files we did not really find an issue. But after reinstalling patch v05 this...
@PortableGuy
This is allready tested and confirmed working. You can extract the audio files from the PS4 Kai version. They are encoded in .at9 same as the EVO version.
You just have to replace the EVO files in data.psarc/data/bgm and data0.psarc/data/bgm with the KAI audio files. .psarc files...
@Thaurin
Bug report are always welcome. Ideally if you could provide a save file from right before the issue it would help us greatly in reproducing the issue.
Now regarding you're crashes. There seem to be a lot of crashes that should not happen. Are you sure you updated the game via PSN to the...
We put a lot of effort in making the translation as coherent as possible.
- The translation is done by Ganbarimustang
- We used the style guide
- It has been trail read by Catasplurge
- And we allready made sure that it would fit in the 1.1 Geofront changes.
Offcourse if improvements can be...
@moonblood666
The entire Geofront 1.0.2 is inserted. If we missed a part please report.
data1.psarc/map has been updated
@syam229322
The goal op the project is to update the translation. Adding QoL improvements is at this moment a nice to have (and a lot harder).
Updated patch to v4!
biggest change is that the full script has been updated to the Geofront translation 1.0.2 and the Evo quests have been translated.
Disclaimer:
This script is not based on the Geofront translational 1.1.0. This will be for a future release.
If you use the original cartridge like me you already save space regarding all the game files.
And extra tip for PSTV users. I use a simple USB drive with a repatch folder on it. Next I mount the USB drive as uma0. next just launch the game. This is very handy if you have to update the repatch...
When ready. There is already a working version on the first page. Release dates are for businesses. And they even can't keep to them. A creative process is not something you can plan. definitely not with a team who does it in there spare time.
There will probably be in between releases. But...
Yes a first test is all ready done and works. Just to be clear there is enough work to be done. So we first like to finish Zero before we start another project. And there is no point starting on AO as long as geofront is not ready.