Search results

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    ROM Hack Sekaiju no Meikyuu III - Work in progress

    So, got much of the games menus and skills translated, will be hacking up a better suited font in the coming days as the standard 10x10 and 12x12 shift-jis fonts are terrible when used for english, incidentally menu data is stored within the lz compressed overlay_0003.bin, and the game can be...
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    ROM Hack Sekaiju no Meikyuu III - Work in progress

    That would be, \Data\Tex\Monster\eb001_0.cmp, or in other words, the first monster sprite in the monster sprites directory.. Well, to be exact, eb001_0.cmp is 128x128, the top portion of the sprite, and eb001_1.cmp is a 32x128 segment from the bottom of the sprite, combined makes the above...
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    ROM Hack Sekaiju no Meikyuu III - Work in progress

    Okay, we have extracted everything need some proof?
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    ROM Hack Sekaiju no Meikyuu III - Work in progress

    Okay so we're making headway on the idx file, we should have the filesystem extracted by the end of the day. and to the people saying 'project with no future', fk off and go elsewhere, this is 'rom hacking and translations', not 'TRANSLATIONS ONLY', the whole point of this thread is to reverse...
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    ROM Hack anybody want to translate etrian odyssey III

    Atlus have not announced a US version of 7th dragon or EO3, don't pull things from your ass based on assumptions.
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    ROM Hack Sekaiju no Meikyuu III - Work in progress

    Okay thus far i've found that foldernames are followed by two bytes which dictate which folder the said file belongs to, with two bytes before the foldername dictating the folder structure, when new trees are added the folder content is defined by how many files are present, as such...
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    ROM Hack Sekaiju no Meikyuu III - Work in progress

    Heres my findings so far. Target.ndx Within target.nds theres segments of code in between readable text, by extracting the code and sitting it alongside the trailing text, it shows that the second to last byte declares the file/folder character length in hex, for exmaple : 027100000400...
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    ROM Hack Sekaiju no Meikyuu III - Work in progress

    If you don't have anything to share, don't post at all. Anyway, it seems some backgrounds and ui elements are stored in raw data, but sprite data is in compressed CMP files like the previous two games, where the files individually packed it wouldn't be that big an issue to decompile them and...
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    ROM Hack Sekaiju no Meikyuu III - Work in progress

    Been poking around with this new game, thus far i believe it to be pretty much the same format as previous games with the exception that all of the files are packed into a single file with one file to identify filenames and another file for .. well, i've no idea. Files in question are ...
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    Hacking Theory regarding GBA bootlegs

    Okay so earlier today i was going through all of my old gba games and noticed one of them was an obvious bootleg, i took it and several retail carts apart to see what differences there are, and the retail carts were all fairly uniform in their layouts and component usage. The bootleg however has...
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    DS #3517: Grand Theft Auto: Chinatown Wars (USA)

    Successful troll is successful
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    DS #3517: Grand Theft Auto: Chinatown Wars (USA)

    R4-III v3.09 - 2009-02-26
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