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  1. M

    Homebrew Project Accelerated 2D operations in SDL

    Nice! By the way, my changes have not yet been merged upstream, the only reason being that other changes were merged in between and I haven't yet got back to fix the conflict and resubmit it, but it's in my TODO list. :-)
  2. M

    Analog joysticks of the classic controller pro have lost sensitivity

    Hi all! I own two classic controllers pro, and both of them are affected by a loss on sensitivity on the sticks, which makes it nearly impossible to play games like PES2013, given that run movements are not recognized as such. The problem is more sever when moving the stick upwards: the Visual...
  3. M

    Homebrew BillardGL comes to the Wii after 22 years

    I haven't tried to build opengx for Wii Linux, but in principle it should work.
  4. M

    Homebrew BillardGL comes to the Wii after 22 years

    It's not easy for me to reply, since I'm not the original author of the game, and it's all written in German :-( If someone is able to figure out how to add additional fonts I'll be glad to accept code contributions, but I'm afraid I don't have time to spend on this myself.
  5. M

    Homebrew BillardGL comes to the Wii after 22 years

    Some of you might be old enough to remember the nice open source 3D game BillardGL from the early thousands (from 2002, precisely). It's written in C++ using OpenGL 1.1, which as we all know, is not supported by the Wii. Well, at least until a wise guy wrote opengx, a library that wraps the GX...
  6. M

    Homebrew Project SDL 2 port ongoing

    The problem is that joysticks take some time to appear. You can either change to the polling API, or add this at the beginning of the game (after SDL_init()): while (SDL_NumJoysticks() == 0) { SDL_PumpEvents(); }
  7. M

    Hardware Homebrew Poll about screen resolution (help wanted :-) )

    Hi there! I've recently ported SDL2 to the Nintendo Wii and GameCube, and while it generally works well, users have reported (and it's a problem I do see myself) that some of the top and bottom rows of the screen are cut off, meaning they don't fit into the TV screen. In order to debug that...
  8. M

    Homebrew Project SDL 2 port ongoing

    Well, any SDL2 samples should work. As for games, I personally ported these two: - https://github.com/mardy/VVVVVV/ - https://github.com/mardy/oceanpop/tree/wii-port
  9. M

    Misc Introducing the Wiimmfi Notifier

    @Aliogeek It seems that the bot is down, I haven't received notifications since December.
  10. M

    Hacking SWITCH NOOB PARADISE - Ask questions here

    Hi! Another newbie here :-) I own a chipped switch, and accidentally updated the full stock firmware to 18.0. After doing that, I can still boot the Atmosphere system from Kefir and Hekate (it seems to work fine), but I cannot boot the full stock image. However, I noticed that if in Hekate I...
  11. M

    Homebrew Project SDL 2 port ongoing

    https://github.com/devkitPro/SDL/issues Please specify that this is specific to the Wii, since we support many different ports in different branches of that repo.
  12. M

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Sorry if this has been asked before (I cannot find a way to search in a forum thread): can original playstation discs be used by directly inserting them into the Wii slot, or do they first need to be ripped? (I don't have any, but I could consider buy some 2nd hand ones if this works)
  13. M

    Homebrew Project SDL 2 port ongoing

    No, but you can run a "git grep" in the SDL repo to see them. Here are the current ones we support; others might be added tn the future: - SDL_WII_JOYSTICK_SIDEWAYS: this you know :-) - SDL_WII_JOYSTICK_SPLIT: The wiimote and its expansion will be reported as separate joysticks Then there's a...
  14. M

    Homebrew Project SDL 2 port ongoing

    Hi Jeff, some updates: - I've submitted a PR on Abbaye to support the wiimote directional keys: https://github.com/nevat/abbayedesmorts-gpl/pull/19 - Yesterday we merged a change in SDL to translate the directional movements for a Wiimote held sideways: you'll need to call...
  15. M

    Homebrew Project SDL 2 port ongoing

    Thanks, I'll try to fix this next. As far as the joystick is concerned, this change fixes it, but I'll try to change SDL so that this modification won't be necessary: index 8b6b483..9381ae4 100644 --- a/src/startscreen.c +++ b/src/startscreen.c @@ -99,6 +99,10 @@ void startscreen(SDL_Window...
  16. M

    Homebrew Project SDL 2 port ongoing

    Hi Jeff, I'm sorry that I didn't see your message before. Have you solved the input issues already? If not, could you please link to your source code repo, so that I can try it?
  17. M

    Homebrew Project SDL 2 port ongoing

    I updated the first post: SDL2 is now in the devkitPro repositories, we've got 2D acceleration working, support for mouse cursors, and I will be very happy to help if people are trying to use it and encounter some issues. :-)
  18. M

    Homebrew Project SDL 2 port ongoing

    Today I added support the using the Wiimote infrared pointing device as a mouse; it's not something that was implemented in the SDL1 port, but it seems potentially useful, since it would allow us to run some programs that require a mouse. For the time being I mapped only two buttons (A and B...
  19. M

    Homebrew Project SDL 2 port ongoing

    Hi all! A few weeks ago I started working on a SDL2 port for the Wii and GameCube. The current status is this: ✅ Audio ❌ Send audio to wiimote ✅ Joysticks ✅ Gamepads ✅ Rumble support ❌ Keyboard 👷 Mouse ✅ Wiimote IR as mouse ✅ Mouse cursors ❌ USB Mouse ❌ Power ❌ Sensors ✅ Time ✅ Threads ✅...
  20. M

    Homebrew Project Accelerated 2D operations in SDL

    Thanks! As for World of Goo, as far as I understand the game is not open source, so I'm afraid there's little we can do about it. I found this nice page of SDL games on the wiibrew wiki (https://wiibrew.org/wiki/Category:Homebrew_using_SDL_libraries -- finally I can post links, too :-) ), and I...
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Help Users
  • Xdqwerty @ Xdqwerty:
    It's Rayman
  • BigOnYa @ BigOnYa:
    You ever try program like Gimp or paint.net to make your own character to add to Gdevelop. I have but its so time consuming to make many versions for animation.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, gdevelop itself uses piskel
    +2
  • Xdqwerty @ Xdqwerty:
    Also drawing with a mouse is worse
  • Xdqwerty @ Xdqwerty:
    Brb
  • BigOnYa @ BigOnYa:
    Yea pixel is ok, but its a pixel (low bit rate) program, I made a character w walking, attacking, etc animations using paint/ adobe which looked great but took foreever. example: Walking used 8 dif pics each direction.
  • SylverReZ @ SylverReZ:
    @BigOnYa, GIMP is a lot better tbh.
    +1
  • kijetesantakalu042 @ kijetesantakalu042:
    @BigOnYa Krita would be better for drawing
  • BigOnYa @ BigOnYa:
    I mostly use adobe anymore, tough to learn, but cool once you do
  • kijetesantakalu042 @ kijetesantakalu042:
    @BigOnYa does @Xdqwerty look like someone who can afford adobe?
    +1
  • BigOnYa @ BigOnYa:
    Just saying for me, I didn't recommend for him. I think I only Paid $30 for year, damn that's prob coming up now mention it.
  • kijetesantakalu042 @ kijetesantakalu042:
    I think if xdqwerty ever obtains a drawing tablet krita would be the best software for them to learn.
    +1
  • kijetesantakalu042 @ kijetesantakalu042:
    It's foss and is also very capable
  • BigOnYa @ BigOnYa:
    I never tried krita, will have to look it up
  • kijetesantakalu042 @ kijetesantakalu042:
    It cant do image editing but for drawing its really good
    +1
  • BigOnYa @ BigOnYa:
    There was a cool Ai character animator tool I found online , can't remember name, but it would take any pic and create animated scenes for you, was expensive, I only tried the trial. I remember getting pissed cause trial would not let you save, just preview.
    +1
  • kijetesantakalu042 @ kijetesantakalu042:
    Can't you just do that with a video editor or open toonz
  • BigOnYa @ BigOnYa:
    Maybe, but you have to create every frame/pic, walking right may have 8 frames/ pics, walking left 8 frames/pics etc. Takes forever.
    +1
  • kijetesantakalu042 @ kijetesantakalu042:
    @BigOnYa you can just use a plastic deform + keyframes. It's way easier than animating it by hand or paying 100 bucks
    +1
  • BigOnYa @ BigOnYa:
    I was kinda starting to learn how to do that with a model in adobe, but haven't messed w in awhile. Been gaming too much lately.
    +1
  • BigOnYa @ BigOnYa:
    I recently finished remodeling my basement (my man cave) and all I do is sit down down there, drink smoke and game, here lately.
    +1
  • kijetesantakalu042 @ kijetesantakalu042:
    @BigOnYa sounds bad for your health
  • BigOnYa @ BigOnYa:
    Nuh, I get exercise, every time I get up to pee and make another drink.
    BigOnYa @ BigOnYa: Nuh, I get exercise, every time I get up to pee and make another drink.