Separate names with a comma.
EDIT: Never mind. Sorted it.
Thanks, but I can't get it working correctly, do you know what is wrong with this code?
Is it possible to just draw directly to a single framebuffer, without the double buffering code?
Well, this goes against all of the principles of homebrew... but how can you resist just trying it?
Looks solid, good job! Hopefully it will make my old tool obsolete now.
Implementing the necessary rules into a Makefile is trivial. Use 3DSController as a template if you have to.
Here's my take on it.
I see no legal problem with distributing my homebrews in CIA format because:
- Homebrew CIAs are legal since they don't...
Maybe this will work for you:
Wow, nice work! I'll try to implement this into 3DS Controller for the next release.
I think your only option is to clear your save:
How well can we use the GPU? Is lighting, supported, etc.
In particular, I want to port this DS demo I made to 3DS.
Haha, I don't think I'll be continuing CubicFruitNinja, now that I've got a more useful 3DS homebrew
No, I didn't make Win2DS. This is a similar project, but for 3DS instead of DS.
Cyan, thanks for the suggestion, but this is more of a personal...
Haha, yes, I made a DS app that did this too.
But I thought I'd make one for 3DS because it has better WiFi (not limited to WEP like the DS) and...
Good progress made on 3DSController today:
- The IP is now read from the 3DS SD card, in "root:/3DSController.ini" rather than being hard coded...
OK; so I've successfully made a program that lets you use your 3DS as a wireless controller for Windows. It's like a much more basic version of...
I've finally started programming for 3DS, and decided to make a crappy Fruit Ninja rip off to just test the development process.
I've run into a...
ichichfly Is touch supported? I tried using touch in my homebrew, it works on real hardware but not on 3dmoo.