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It is using the official firmware, but the anti-piracy kicks in after a short while.
It's a replacement for the entire function. The executable is patched ahead of time in Swiss.
Have you considered that you might be making this harder than necessary?...
Sick placebo, bro.
You need to use a debugger and set breakpoints on VIConfigure, VIConfigurePan, C_MTXFrustum, C_MTXPerspective, C_MTXOrtho, GXSetProjection and...
Wave Race: Blue Storm: 4:3
Burnout 2: Point of Impact: 4:3
I don't know what makes you think you can solve this.
Why are you bringing up a GPU bottleneck as an example of a CPU bottleneck?
666 result in a odd viXOrigin, which could result in a chroma shift depending on the implementation. We had this problem before with GCVideo.
Dolphin 5.0 is 5 years old. This thread is 1 year old. Do the math.
Forcing 480p in Swiss indeed disable deflickering in 99% of cases. Outliers are Pokémon XD: Gale of Darkness and Star Wars Rogue Squadron III:...
100% placebo effect, unless you were using memory card emulation.
I looked into it now. The game is using a frustum projection with an aspect ratio of 4:3 divided by 11:10 for everything, so I'm not sure why the...
Skies of Arcadia Legends is a Dreamcast port, and games on that system assumed square pixels despite using Rec. 601.
I couldn't tell you, but Wind Waker uses an aspect ratio of 1.28:1 for its perspective projection. So it is closer to correct by the end.
It's 100% correct. I personally gathered it using a debugger.
I don't know what you expected. The only thing unknown was the tiny bits relating to MPEG motion compensation hardware acceleration.
There may be a fat hypervisor option at some point, but it'll have lower game compatibility.
It's enabled by default for that game. Check the game settings.
Memory card emulation is disabled when disc read speed emulation is enabled.
Please do not use a Raspberry Pi. You'll have awful performance.