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i already have 1 semi-realistic physics model. if you need to drift - you need to tune car. and this is on the video
now im thinking about drift for ps vita, because its not have much power. and i need a lot of optimisation to add 1-2 opponents for racing game....
few updates in one video. with all my materials, im making a small drift game for contest KyuHEN. its a psvita game contests. so, i took...
you need to debug this, its hard to find what wrong just by video.
problem is not in corroutines. you need to try blank project and then add more objects and code. or try other version of unity - im working at...
its a wip project. im making new models and levels, its not fast. and i cant say more about release.
thanks. cog is adjustable, im thinking...
new car and small update is coming
maybe sometimes i will make tps with such style. maybe
thanks, more updates in future
yes, most of textures without smoothing - it looks better at psvita
new update - im trying to find a better way to make levels and use them in game. and here is day scene. i made it in 3ds max in one piece...
another update without ps vita, but with my project. i made few tests with xbox one s and all works fine. and vita helped a lot with...
its not a game update, just one tutorial, maybe it can help to someone development:
i asked several times, but didnt find a way to made less...
font fix worked only for fonts at pstv? because i tested and graphic in game (street supremacy) is looks the same, i can see changes only at fonts...
thanks, im working at update
works good. Cyberpunk 2077 running :) less stable then at psvita, but with bigger screen. thank
for vita it will be homebrew. for other will see