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I'm happy to see the project alive and well. I finished the first Great Ace Attorney a few weeks ago and the quality of the translation was...
I'm happy for all the love the Wii gets in this thread! Ougon no Kizuna was mentioned before and having a fan translation for that game would...
Update 3 A month has passed since the last update and I just wanted to let you know that we finished our translation of the dialogue. We're very...
The patch mentioned in my post was only for internal testing purposes and it was a really rough draft. Certainly enough to make the game playable...
Thanks for offering your help. I was looking into subbing the cutscenes the last few days and got it to work yesterday. So right now we don't need...
Hey, I wanted to give you all a small update: We recently completed a full walkthrough with a rough draft of the script and resolved some problems...
Far from it. I'm playing through the game with a rough draft of the script right now and it's already in a playable state. We currently have a...
I agree with you. Overall the font seems to fit into the game but the letters you mentioned are looking really weird. It's absolutely not a...
I just wanted to let you all know that we have shifted our communications towards a discord server so even though there are no new posts in this...
Quickbms and puyo tools were indeed the missing pieces in the puzzle. Thanks again! We are now able to modify the images and can replace the files...
Time for a little update: The basic hacking in order to insert the dialogue lines is figured out and done. Huge thanks to @Gil_Unx for creating...
Yeah, it does. The modified eboot.bin just shifts the characters to make it more readable. It's not the best solution but admittedly patching the...
I modified to game's font to have a maximum glyph height of 10 instead of 15 which was enough to reduce the line spacing to fit in the third line....
Works like a charm! Your tool is exactly what this project needed to resolve the issue with expanding the ISO and re-arranging the files. I was...
The script prints the following message after listing the iso content: Traceback (most recent call last): File "H:\ZZT3\HF.py", line 3288, in...
First of all, thank you and master801 for participating and helping out. I really appreciate the support and will try your python script later...
There may be a few things I haven't figured out yet but here's what I implemented in my tool so far: 0x0000 points to the start of the dialogue...
Good news: TwistedZeon provided the translated script to me. I updated the first post.
You're right. I forgot that the hex value of each size is stored in little endian so that's why I haven't found them before when searching through...
Thank you for the script. I already figured out the encoding and developed a tool to extract the dialogue from the game. Although mine extracted...