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Version 1.9: https://github.com/wavemotion-dave/XEGS-DS Spit-and-polish release only. Added new option to disable key clicks on a per-game basis....
Not ready for a new release yet, but did check in 1.8a into the main branch at: https://github.com/wavemotion-dave/XEGS-DS I've improved the...
Cool! But yeah, that's not my issue. Artifacting was something the older 8-bit computers did to try and trick your eye into seeing more colors...
I need to add a "troubleshooting" guide to the readme (or, better yet, included in the emulator itself as nobody reads anymore!). Because there...
Version 1.8 is released: https://github.com/wavemotion-dave/XEGS-DS Nothing Earth-shattering here... mostly cleanup. I'm through trying almost...
And I can confirm that using a Japanese DSi LL works great with TWL++ and related tools. My primary DSi is from Japan (the LLs were cheaper than...
Version 1.7 is released: https://github.com/wavemotion-dave/XEGS-DS V1.7 : 18-Feb-2021 by wavemotion-dave * Added saving of configuration for...
Not ready for a new release yet, but just checked in a build that has config save support on a per-game basis. So now you can save off whether the...
I loved that book! Taught me how to put sprites on the screen and move them around. My buddy growing up had a TI99/4a and we programmed and played...
Great job @Robz8 and @Pk11 ! I can report that the four (4) Atari emulators are hooked in and working as expected!
Hey @Robz8 - saw the TWL++ check-in changelog shows support for XEGS-DS (cool!) and it launches .XEX files. The other file type supported by the...
Version 1.6 is released: https://github.com/wavemotion-dave/XEGS-DS V1.6 : 13-Feb-2021 by wavemotion-dave * Added 320KB RAMBO memory expansion...
Someone once asked me why play these "ancient" games? Don't most of them suck? Good question - and here's my best response: yes most of them DO...
Not ready for a new build, but just checked in the first build with the 320K RAMBO ram expander. There weren't many games to take advantage of >...
You're quite welcome! Yeah, of the 100 games I played, only 2 had obvious issues. With coffee this morning I played some of the real heavy games...
Version 2.7: https://github.com/wavemotion-dave/A5200DS Frame Skip is implemented. It's ON by default for older DS hardware and OFF by default...
Version 1.5 is released: https://github.com/wavemotion-dave/XEGS-DS Frame Skip is implemented. It's ON by default for older DS hardware and OFF...
Not ready for a new build yet, but just checked in the source (and .NDS) with frameskip enabled on the DS-LITE/PHAT. I had to rework the main loop...
I couldn't get that loaded on my R4i on my normal DS-LITE so I tried it on my DSi with TWL++ and it runs pretty well - about 125% with some...
Well... not sure I'd call 45 million a "flop". The venerable GBA which is 3rd all-time on the handheld sales list is only 80 million. And the...