Separate names with a comma.
Thanks! :)
That's awesome! :) Have you written a script that allows doing that, or how have you done it? :) @moops I indeed do NOT have the disc of the MPT...
3DS is as well, but people are still working on it! ;) It's just that I'm the type of person who really dumps his backups and does NOT download...
So... Did anyone already turn .nfs into a fully-functioning ISO successfully? It's been kinda quiet in this Thread! :huh:
@zerowalker The thing is that not only can the program use a broader range of Memory, but the instruction set is bigger on x86_64 as well! So...
Because programs are being put into RAM anyways, so if you used a RAM-Disk only putting games there'd make "a little" bit of a difference:...
I don't see the point in doing that. Could you explain why you think there'd be a significant improvement? Edit: Also you'd only be able to run...
Nice! :D That not being the case was the bug that bugged me (no pun intended) above all others! ^^
Nice job in making this tool even better, @Maschell! Also: Are all slots in the GameCube-Controller-Adapter now intepreted as different...
Thanks for the help @Xalphenos and @williansti! :)
Quick question: I dumped the DLC folders way back by using ddd. Am I doing sth wrong and are these files and folders usable like that in Cemu...
(ISOs == WUD files) And yes, you can [here]! ;) You can even convert WUX back to WUD files if you want/need to! Surely you know how to dump WUDs...
Maybe you just got a bad dump. You might wanna retry using another tool! :P
Nintendon't supports the GCN Controller Adapter, what else do you mean? :)
Because this is a WIP emulator! ;)
This is the complete changelog for 1.7.0!
@ThisIsMyDogKyle You are playing in fullscreen, right? :huh:
@Yandere-chan There's an option to make Cemu draw the other way around! :) Debug -> Render upside-down
@FloatingFatMan ...or to contribute with decaf! ^^
@TMCThomas You need to put -g before the game's path! :)