Separate names with a comma.
I created a new voice group for my rom hack so I wouldn't have to replace existing sounds to make my sound effect work, and when I tried to use...
What's the reason for it being there exactly? Wouldn't having no theoretical sound limit be more appealing than being limited to a certain number...
After I changed the value of one of the 00 02 01 00's to 00 02 02 00 then problems start to arise. I was just trying to get one sound effect to...
Never mind I found where that data is stored! It's located above the songtable. The bytes I changed in my rom hack and another GBA game are 00 02...
One very annoying thing in my rom hack is that I'm limited to just one sound playing at a time for a single sound effect and this applies to all...
Unfortunately the developer stopped working on it with version 17.1 being the last available release of the program and I kind of need the sound...
I've recently noticed that sappy tends to crash more often than it used to, and it only happens when you either try to play a sound or song...
It doesn't. It has 4 sound generators from the original Gameboy and two DAC's for sample playback. I just used the word sound chip in my response...
I was talking about loudness clipping. I'm not sure where direct sound and PSG sounds are mixed together, so I wasn't sure if the loud PSG's can...
The sound chip actually isn't that bad in my opinion. Take a look at the custom sound mixer that ipatix created that shows off what the GBA can...
From my understanding, digital clipping occurs when a waveform represented as binary values exceeds a DAC's maximum output range. So the range of...
OH! Now I get it, so has the battle for more storage begun again? Its crazy that some games are over 100 gigabytes!
Sorry for the late reply XD! So is data on the disc loaded into memory or is it downloaded from some server somewhere? If the data is downloaded...
Interesting! So I assume that most physical games on the PS5 will have a download of some type? I just don't see the disk reader being able to...
So how fast is does it take for information to get from the disk to the CPU exactly? I was always under the impression that streaming from the...
So audio is streamed from the disk/hard drive?
My understanding is that from the 32bit generation onward that data was loaded from the disk into system ram where the CPU would run everything...
I was able to get it to work properly but that required a lot of trial and error and I also had to cut back the samples by a lot. I definitely...
I believe its a memory issue now. I was able to get the song to run with the wrong wave archive. What's the best way to gauge how much memory you...
It freezes on an emulator too. I used desmume emulator and the no$gba debugger and both of them do indeed freeze when I approach the loading zone....