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hey hey hey at this point Hydr8gon you might want to open a separate thread for NooDS, dunno :P anyway you're making good progress there, can't...
texture cache and replacement is something that is planned, as well as xBRZ filtering and other fancy shit :) but, y'know how this goes, I need...
About fucking time, I guess. So what does this release bring? Well, we have been trying to address the issues present in previous 0.8.x releases...
it also runs flawlessly on an actual DS, if you're going to pull that kind of response >_> either way, this thread isn't about DraStic, so can...
speedhacks don't serve a lot of purpose in a DS emulator, except for the occasional game that has a stupid-ass idle loop pegging the CPU, but 99%...
we're trying, and we're getting a JIT recompiler. but, we're committed to running games without hacks, so we might not reach the level of DraStic.
can't tell how shit will go on the Switch, but as far as desktop is concerned, melonDS will remain a serious option, y'know if we get DraStic as...
bürp
definitely. the homebrew ecosystem atleast has a chance of offering some creative software. not that it worked well for the 3DS, which didn't get...
don't forget about those 'portable Wii' casemods pretty sure you can achieve similar results with a WiiU
melonDS 0.8.2 is out! This is not so revolutionary, but we're fixing a few issues. Namely, there have been some fixes to the OpenGL renderer. If...
just poppin' in to say melonDS 0.8.1 is out you're slow Hydr8gon :P - actually, maybe wait for 0.8.2 or so. I'll probably change how GL...
melonDS 0.8.1 is out, and that fixes some of the issues that were discovered in 0.8 (mostly stupid oversights, heh), but also adds a few other...
that's a bit of a bummer tbh, because I don't know what else I can do short of writing a JIT, but I know somebody's already onto that project
well, I figured it out, and pushed a hotfix so if you had already downloaded it, pls redownload
looks like I was ninja'd :o also, we need folks with AMD GPUs to test it, because I got reports that it's shitting itself I have a small idea of...
It's been awaited for so long, and finally, by popular request, here it is: melonDS 0.8, with OpenGL renderer and upscaling! [MEDIA] So, without...
re: libnx threading it might be using cooperative threading, like the 3DS, which means you need to make sure to give other threads a chance to...
as far as melonDS is concerned: the two numbers are the current framerate vs the framerate it should be running at (normally ~60, but on the DS...
heyheyhey http://melonds.kuribo64.net/comments.php?id=84 tldr: OpenGL renderer is coming along nicely I'm going to try and put together a...