After all the manipulations, I returned to the lightweight version of the configurations, FPS is more important than graphics.
At the moment I'm waiting for a patch (not 1.0.3) for further experimentation.
This configuration seems more optimized to me:
Patchnote:
Update 08/27/20:
The config has been updated to version 1.1:
- Fixed errors in the config
- Reduced the range of drawing vehicles (still higher than the original)
- Reduced light rendering distance to standard value
- Minimized (maybe completely) jerky water reflections
- The number...
I lowered other things a bit for a comfortable game. on these settings I have now passed several levels, no complaints.
CrysisNonBlrTAA.zip
https://yadi.sk/d/XGrgQTHCHTn8wA
ucholix, look this. More options. From 4pda.
That config for shadows and tree physics.
Улучшение графики для Crysis Remastered
Для версии 1.2.0
Изменения:
- Увеличена дистанция LOD'ов [Портатив/Док]
- Увеличена дальность прорисовки объектов, деревьев, отражений на воде [Портатив/Док]
-...
e_MinShadowsCastViewDist=50.0
I found this parameter, it is responsible for the range of shadows.
With [e_ShadowsMaxResRes=1024] you have good shadows at any distance.
Cange [r_WaterReflectionsMinVisiblePixelsUpdate] from 0.05 to 0.015 this will stop interruptions in the animation of the water...
One time was there and they had forgotten to get it out of the freezer. Manager came over, said that and gave it to us for free still frozen to take home and eat later