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  1. blancedd

    Homebrew Official Retroarch WiiU (wip.)

    Do you have two HDDs connected at the same time? Which CFW are you using? I will check mine later to see what's the difference, I'm working right now.
  2. blancedd

    Homebrew Official Retroarch WiiU (wip.)

    Sorry for the late reply, the HDD must be formatted as FAT32, also, is it connected with a "Y" cable?
  3. blancedd

    Homebrew Official Retroarch WiiU (wip.)

    Yeah, just create a folder wherever you want and copy your roms there, Retroarch can see folders on HDDs with UStealth with no problem. Because I have my Wii, GC and Retroarch games on the same HDD with UStealth I had to connect that HDD to the first port back on the Wii U.
  4. blancedd

    Homebrew Official Retroarch WiiU (wip.)

    Yes, it does support HDD with UStealth, actually my second HDD has Wii, GC and my Retroarch roms and works like a charm.
  5. blancedd

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    Thank you :D, I will try it once I get home I was scared of install it of ios 58, that's why i didn't installed there
  6. blancedd

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    I installed it using the Wii U version of cios installer, on my regular wii works perfectly on usb loader and games but on my wii u just doesn't work, do I have to plug the controller on a specific port on the wii u?
  7. blancedd

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    HI ploggy, How did you installed it on the Wii U? Mine just didn't worked
  8. blancedd

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    You can actually inject Wii games to the Wii U to use the gamepad as a Classic Controller or Horizontal Wii Remote with TeconMoon WiiVC Injector.
  9. blancedd

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    Hi, I've tested version 0.3.1 on a regular Wii and works fine as a Classic Controller. The only thing is that it stops working if you disconnect and reconnect the controller (PS3 Controller in this case). I'm going to test this on a Wii U to see if it works the same as a regular Wii. Thanks for...
  10. blancedd

    Homebrew Homebrew app Bloopair: Connect Controllers from other Consoles natively

    My base is the Homebrew Launcher channel and it's an rpx channel and not a forwarder, when I was using the PPSSPP forwarder the Wii U froze when exiting a VC game, that's why I switched from a forwarder to an rpx channel, and it started to work fine, the only problem here is that I have to...
  11. blancedd

    Homebrew Homebrew app Bloopair: Connect Controllers from other Consoles natively

    That's weird, maybe the meta.xml has a line that forces the Wii remote, I don't know tbh. But you can take a look at my base files and compare them with yours, or just pack my base and install it :)
  12. blancedd

    Homebrew Homebrew app Bloopair: Connect Controllers from other Consoles natively

    That happened because you "overwrote" the channel, you have to change the titleid of the xml files and it will be installed as a new channel. To remove the Gamepad message, open the meta.xml file and edit the drc_use line to this: <drc_use type="unsignedInt" length="4">1</drc_use>
  13. blancedd

    Homebrew Homebrew app Bloopair: Connect Controllers from other Consoles natively

    Hi, yeah I managed to make my channel, I used the Homebrew Launcher channel as my base :)
  14. blancedd

    Homebrew Homebrew app Bloopair: Connect Controllers from other Consoles natively

    Thanks for the info, with that I think I can create a channel. About the other, that's exactly the reason, the ppsspp forwarder is based on hbl2hbc which uses the HBL to boot the app.
  15. blancedd

    Homebrew Homebrew app Bloopair: Connect Controllers from other Consoles natively

    Hi ploggy, how did you make the channel? I've been using the ppsspp forwarder as my bloopair channel, I only changed the tga files and renamed it via ftp, but i want to create a channel, with the forwarder the wii u freezes when exiting a VC game and i want to test that with a rpx channel
  16. blancedd

    Homebrew Official Retroarch WiiU (wip.)

    I have a Wii connected to a CRT with a component cable and using 224/240/288p on emulators, I play there sometimes for nostalgia but I prefer using the Wii U on a LCD with a CRT shader, all my game saves are on the Wii U, I can play with more controllers and if someone is using the TV I can play...
  17. blancedd

    Homebrew Official Retroarch WiiU (wip.)

    Hi @gblues I tested again with nightly build (12-OCT), these are the results: * If you have two HID controllers with the same VID/PID (DS3 in this case) and by accident you disconnect and connect one controller, it will be mapped to port#3, and if you disconnect that controller again it will...
  18. blancedd

    Homebrew Official Retroarch WiiU (wip.)

    The only problem is that the wii u does not display 240p, CRT + Wii is the better option here but the wii version of Retroarch has limited compatibility
  19. blancedd

    Homebrew Official Retroarch WiiU (wip.)

    I'm having issues now because of this, I updated to the nightly version (7 OCT) and these are bugs I found: *If you have two HID controllers with the same VID/PID and by accident you disconnect and connect port#2 controller, it will be mapped to port#1 having both controllers mapped to port#1...
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