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  1. spielvan

    ColecoDS - Improved

    I'll try to find this rom and try it bro, I'm using a ds lite + r4, here the keytone kappers game even loads but I couldn't start it, as for the pen I even have it on my ds but with the one I shake a lot these very technical and precise things are not for me anymore kkkk. One more thing came to...
  2. spielvan

    ColecoDS - Improved

    @wavemotion Wonderful project, I just have to thank you, a request, would it be possible to go back to the games menu to change it without needing the ds pen? by an IGR command and in the MSX game Keystone Kappers I can't start it. A hug and success always.:yaynds:
  3. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    My dear, thank you very much for this new version, a question may be a little silly, do I need to reinstall all fakemote again, or just change the FAKEMOTE.app file?
  4. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    Yes tested it needs to stay on the sdcard, yes the ds3 needs to be connected by the USB cable, it doesn't work through bluetooth, I tested it with the ds3 and with 5 usb cables 2 original and 3 from other gadgets one was from a sony camera that I keep for have 2 meters and they all worked, the...
  5. spielvan

    Tutorial Homebrew Emulation How to use Single ROM Loaders for make your own Wii VC channels of your favorite retro games :D - Wii

    I work without a doubt fantastic, my congratulations, as I am a beta tester, I use emulators directly from HBC, but I'm sure it will help many who like to install channels on the Wii menu.
  6. spielvan

    Homebrew [Release] OpenHCL Wii (Hydra Castle Labyrinth port)

    Congratulations for this great game, tyestei it on ppsspp and it ran perfect, a question is it complete? a big hug.
  7. spielvan

    Homebrew What are the best emulators to use on the Wii in 2021?

    I use by default the version of the normal booklet, if I'm not mistaken the version of my friend @SuperrSonic? I was having trouble recognizing ps3 controller over USB, I even talked to him about it on github some time ago, but overall all 32x games I tried including prototypes and even the new...
  8. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    Hoping that @xerpi manages to 0.5.0 to cope with the dpad inversion change and who knows the loader switch loading with the fakemote IOS.
  9. spielvan

    Homebrew What are the best emulators to use on the Wii in 2021?

    Sega 32x: Picodrive Retroarch
  10. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    It's not possible yet, but probably in the future Xerpi will include support for x-input in Fakemote.
  11. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    @xerpi my dear, one thing you could have is a switch for the dpad, like an R2+L2 who save to invert the same, because in a game like the paper mario on the wii the dpad is inverted and pressing up the mario goes forward and down goes back.... @ploggy wiiflow already supports by default on wii...
  12. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    I didn't get to test it at IOS 60, because IOS 58 serves two USB and the result I've gotten with it has been normal, as for the freezes of the system menu it's not always, they're random
  13. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    I do have the priiloader installed on my wii, I've even changed the IOS but for a reason I still don't know, changing to fakem ote IOS sometimes happens to freeze the system menu at random, with normal IOS 249 there was never a freeze, even I've already tested a similar project from my friend...
  14. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    I'll post here ready what was on my sdcard, to use on the normal Nintendo Wii!!! Installed: d2x-v10-beta52 Base: IOS 58 IOS Slot: 253 (Thus both USBs will work for him) ***** Do Not Install on Slot IOS 58!!!!***** - Works with Usb loader GX and Wiiflow. - It still doesn't work as it should...
  15. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    Thanks my friend, I managed to make the analog work right on the usb loader gx, so it doesn't work yet on the system menu and within the games.
  16. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    would you send me your modified ciosmaps.xml, I'm going to reinstall the fakemote in the same IOS you used.
  17. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    I tried and it didn't work, could it be ciosmaps.xml?
  18. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    I'm using it on the Wii, I notice that when the hand cursor appears, I move it and leave the screen and it doesn't come back.
  19. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    I did this and the Analog doesn't work right to control the analog, I installed it on IOS 252 base 57, installed the beta 52, would you like to level up your d2x-cIOS-Installer-Wii folder, for me to use in the tests.
  20. spielvan

    [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

    I tested it to version 0.4.0, but I noticed that using the playstation 3 control still doesn't work the right analog to control the wii remote cursor, this 0.4.0 these changes are valid only for DS4 or also for DS3 and something else intends to support for PS move and navigator, if you put them...
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