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  1. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    How about the outlines?
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    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    anyone know how to make "red_sclX": 2.0, "red_sclY": 2.0, "red_hdsclX": 2.0, "red_hdsclY": 2.0, "red_AtMaxX": 2.0, "red_AtMaxY": 2.0, and disabling outline (i forgot which option it was) works? I've compared them on my switch, docked, and cant see any difference...
  3. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    So blur2= motion blur? Any idea what variable handles object blur and depth of field blur?
  4. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    that made a lot more sense
  5. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    @masagrator have some speculation a few pages back. Anyway, maybe Its probably frame timings? Like.. Maybe at 0 the game requires the renderer to render each frame every 33.3ms So at rate 90 means drop resolution when the frame time took 90 percent longer than 33.3ms (63.27ms) Or the game...
  6. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    yeah, later on, the game got more and more demanding level design. just make sure to test on various environments. as each area could have different types of demands (e.g. some places have more transparencies than other places).
  7. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    the original config sacrificed framerate/resolution depending on the content/scene/places/what the developer intended. and for some people, those decision did not fit their taste, thus custom configs to fit their taste.
  8. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    again, people are different. you cant stand the blur, other people may like the blur, other may be indifferent. what i meant by "sacrificed" was only purely in technical terms (e.g. things that were "on" was changed to "off"). as for lower clock speeds, i think you need to edit your post to...
  9. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    what was sacrificed to achieve that? blur and higher OC? this one, right? https://gbatemp.net/threads/xenoblade-chronicles-3-graphics-settings.616287/post-9897296
  10. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    https://gbatemp.net/threads/xenoblade-chronicles-3-graphics-settings.616287/post-9897687
  11. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    tell that to people that play console games on TV without gaming mode (some even with motion interpolation enabled). super sluggish. but they are fine with it. my point is that people are different. let people enjoy what they enjoy. thats the blessing of this graphics mod by masagrator. so...
  12. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    people are different. @ucupetuks is simply the type of person that is unable to notice frame drops in XC3.
  13. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    anyone know which variable handles filtering? Currently docked mode have like 8xAF while handheld mode didn't have any AF
  14. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    Unfortunately I am Not sure. I just observed that with lower at rate, it goes to the lower resolution much more often than higher at rate. Go low enough with at rate, and the game got confused and it keeps switching back and forth between lower and higher resolution
  15. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    this one half horizontal resolution both this one and that one use dynamic resolution at 98% GPU usage. to my eyes, this one looks less jagged but blurrier. while that one looks more jagged but sharper. both configs stays most of the time at 720p30 outside of battle. with 460mhz GPU, 1600mhz...
  16. O

    ROM Hack Xenoblade Chronicles 3 Graphics Settings

    for those that are not sensitive to lower vertical resolution, here's the setting that only half the vertical resolution and disabled furblur.
  17. O

    [Archived] Xenoblade Chronicles 3 Graphics Settings

    At no change. Making it higher = less frame rate.
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