Separate names with a comma.
It's actually the other way around, picaGL is closer to actual openGL than vitaGL. You can just use glDrawArrays like regular, the only catch is...
I've said it before; The fact that the psp has a mips CPU does not mean anything in the case of daedalus. It runs a full dynarec (mips to mips)...
You should ask questions on the sticky development thread, it'll be easier for the developers to see...
He's not wrong about the ARM11 cpu being more efficient; He's just wrong about the O3DS being "far more" powerful.
V0.3 is currently on hold as...
Oh sorry. I guess I'm inexperienced and have no idea what I'm talking about. You just have to implement register caching and optimize the dynarec...
It's not far less powerful than an o3ds.
All of that can already be achieved with daedalusX64.
It doesn't load it as of yet.
It will save the preferences.
It's a dev build, refer it as that.
Stop calling that DEV version 0.3; It will only create confusion.
Try touching the screen.
Screen ratio should be whichever the user wants, you have an option to change it.
Star fox was always able to boot. The problem was only present in a dev build I had uploaded earlier.
No, I was working on redream with him. But we had problems getting it to run on arm.
It already runs on a separate thread on the N3DS.
In the future.
A Wii is not more powerful than a N3DS, and I usually don't target the o3ds for my projects.