Separate names with a comma.
Alas, no fragment shaders -> no GPGPU
Java and .NET are two completely separate platforms.
No, the downloads are strongly encrypted.
Why is this so interesting? You figured out the format of the directory listing, now what?
DSLinux comes with vi
EFS_lib uses libfat to read files from the internal file structure of .nds files. Performance should be nearly identical to regular file access,...
61MB of data, but 6000 files. Every file copied also requires a write to the file table, and file sizes are also rounded up to the sector size...
PALib only works with older versions of devkitpro/libnds.
^--- see: /vnds/manual/controls.png
I think you're looking for: NDS - ROM Hacking and Translations
But then you're making a trade-off between ease of installation and keeping your flashcard clutter-free:
"Extract to root"
will always be easier...
The N64 also had 4MB RAM...
Also, lighting changes are free since they're calculated on the GPU. Changing the lighting doesn't cost any memory...
The nice thing with standards is that there are so many to choose from [img]
A disadvantage of your method is when a game has several executables...
How are you going to fit an emulator + 32MB GBA ROM into 4MB of RAM?
Maybe you didn't extract the .tar.gz to the correct folder? The sound folder should be a direct subfolder of the novel folder...
You're trying to read a 4-byte word in little endian.
unsigned int result = (b
No, Pixel is making Cave Story for WiiWare.
Can't you screencapture an emulator?