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The luma thing is a bit old iirc, but it did things to prevent Luma from soft resetting into ba9, assuming you're using Luma. The BootCTR9 thing...
Not sure how much more clear this can be. You put the downloaded arm9loaderhax.bin at root and rename your old one to arm9payload.bin and put it...
Dont worry about it then and no
Same directory as the script
Update your a9lh to the latest repo from Aurora
If im not mistaken theres a few Zelda animations in the OP
https://ffmpeg.zeranoe.com/builds/ Install that and restart
Which is why the first thing you should be trying is renaming it arm9loaderhax_si.bin, then if it doesn't work go find a screen init version of...
1) arm9payload.bin is your old arm9loaderhax.bin that BA9 is replacing
2) yes, you need screen init
Try renaming arm9loaderhax.bin to arm9loaderhax_si.bin
Yes, the .bin indicates the format.
Aurora's current repo has a merged screen-init. Payloads named arm9loaderhax_si.bin should enable screen init
What build of a9lh are you using? If it's Aurora's latest just toss _si on the end of the arm9loaderhax
its arm9payload.bin not arm9payload. And...
Just use this. Until the new stuff is properly released I wouldn't recommend compiling...
Did you compile from BA9's source? Otherwise it shouldnt be doing that.
Then your best bet would be compiling from source and installing from that.
If adding the _si to the payload didnt work then its likely you have an old old a9lh. Your best bet would be either using the stuff supplied by...