Separate names with a comma.
nothing being done
should work on all versions, cant figure out why fps drop to 30 at open world
[Bravely default 60fps]
imposible without plugin, i'll make it write item box to separate file, someday
added Japanese and Korean versions of [30 fps cap] and [Render Settings] for MH4G
added [Render settings] for MH3G JPN
[30 FPS cap]
[Render Settings(2D Mode, No Dithering)]
Render is part of main, if you cant obtain pointer to render, obtain pointer to main and follow it to render:
Everything we see is part of the shaders, i looked at them a bit but atm its just too much for me understand them...
But i saw `TextureMipLimite`...
Currently code is broken, because when i changed stack size from 99 to 999 it indeed changed...but after data was writen to file it was...
My code does exactly what deactivating 3D would do, but it keep 3D available for you to use it any time just by adjusting slider
as it should! cuz i put it at wrong sector:lol:
Check first post for fixed code
0x98A594 LDRD R0, [R6,#0xE0] <- is you answer
it uses R6 (obtained earlier in same function) to load function at 0xE0, that tell...
idk, you tell me
You finish preparing patched code.bin for creation of .ips
to create .ips you take original and patched code.bin in right order...
Any code execution with luma is Schrödinger's cat situation, it can crash...it may not.
Previously my codes were crashing because i was writing...
you can look at very long tutorial i made on how to do fps cap code for mh3u
Camera follow monster is actually pretty bad, but i might make for mhxx it when i finish everything else.
Converting codes to .ips is easy but...
added [Render Settings] code for mhgen
added [Render Settings] codes for MH4U and MH3U
added [Better Render Settings] for mhxx, you now can turn 3D mode back ON!
It increases performance in 2D mode, but nothing can be done for 3D...
to have 60fps and 3d on i need to figure out how to disable FSAAx4, i didnt yet